Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E Post-Mortem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9420286" data-attributes="member: 42040"><p>I could understand doing that. And perhaps if I hadn't given them another option besides "write it all down," it would've worked.</p><p>On the few occasions I didn't print out a character sheet immediately and had them work off notes, their lack of understanding how the game operated guaranteed we would get incomplete information.</p><p></p><p>Player: "Ok, I got a 23 to hit!"</p><p>DM: "Alright, against which defense?"</p><p>Player: "Uh ... their defense score?"</p><p>DM: "AC, Fortitude, Reflex, or Will?"</p><p>Player: "I uh ... got a 23 to hit?"</p><p></p><p>Player: "I hit and get to move them 3 spaces."</p><p>DM: "Alright, how do you move them?"</p><p>Player: "Because I hit them with my axe."</p><p>DM: "No. Do you slide, push, pull, teleport, etc.?"</p><p>Player: "But I ... hit them with my axe?"</p><p></p><p></p><p></p><p>And then it changes as you get new weapons and other equipment, which change almost on a session-by-session basis. And of course, since they're not picking out their magical gear from wishlists (because who's going to create those in between sessions), they're stuck with whatever I award them and they have to remember that the axe they used last session did +2d12 necrotic damage on a critical hit but the one they have this session gives +2 to all defenses when they take a second wind while bloodied.</p><p></p><p>It's just a lot to keep up with. Especially for people who don't live, eat, and breathe the game.</p><p></p><p></p><p></p><p>I have a pretty large mini collection as well. (Painting miniatures is a secondary hobby of mine.)</p><p>The problem is distinguishing the miniatures in significant ways. </p><p>For example, in a given fight I might have 8 different orcs.</p><p>4 Orc Warrior minions (brutes)</p><p>2 Orcs with Cream Pies (artillery)</p><p>2 Orc Battle Yodelers (controllers)</p><p>Do you use matching models to represent the Cream Pie Orcs, or unique ones? If you use matching models, how do you distinguish which ones are bloodied, taking ongoing acid damage, etc.? If you use different models, how do you indicate which are Cream Pie and not Battle Yodelers? </p><p>In other editions of the game, you wouldn't really have as many different varieties of orcs in a single combat. Or need to track as many conditions. Or they'd usually die after a few hits and you wouldn't have to track them for an hour long combat. </p><p></p><p></p><p>That might be. I haven't tried to teach 3.x in decades and wouldn't DM it myself even if I were paid. </p><p>Never played 1E or B/X. I came in with 2e AD&D. I'd take my odds trying to teach 2E over 4E.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9420286, member: 42040"] I could understand doing that. And perhaps if I hadn't given them another option besides "write it all down," it would've worked. On the few occasions I didn't print out a character sheet immediately and had them work off notes, their lack of understanding how the game operated guaranteed we would get incomplete information. Player: "Ok, I got a 23 to hit!" DM: "Alright, against which defense?" Player: "Uh ... their defense score?" DM: "AC, Fortitude, Reflex, or Will?" Player: "I uh ... got a 23 to hit?" Player: "I hit and get to move them 3 spaces." DM: "Alright, how do you move them?" Player: "Because I hit them with my axe." DM: "No. Do you slide, push, pull, teleport, etc.?" Player: "But I ... hit them with my axe?" And then it changes as you get new weapons and other equipment, which change almost on a session-by-session basis. And of course, since they're not picking out their magical gear from wishlists (because who's going to create those in between sessions), they're stuck with whatever I award them and they have to remember that the axe they used last session did +2d12 necrotic damage on a critical hit but the one they have this session gives +2 to all defenses when they take a second wind while bloodied. It's just a lot to keep up with. Especially for people who don't live, eat, and breathe the game. I have a pretty large mini collection as well. (Painting miniatures is a secondary hobby of mine.) The problem is distinguishing the miniatures in significant ways. For example, in a given fight I might have 8 different orcs. 4 Orc Warrior minions (brutes) 2 Orcs with Cream Pies (artillery) 2 Orc Battle Yodelers (controllers) Do you use matching models to represent the Cream Pie Orcs, or unique ones? If you use matching models, how do you distinguish which ones are bloodied, taking ongoing acid damage, etc.? If you use different models, how do you indicate which are Cream Pie and not Battle Yodelers? In other editions of the game, you wouldn't really have as many different varieties of orcs in a single combat. Or need to track as many conditions. Or they'd usually die after a few hits and you wouldn't have to track them for an hour long combat. That might be. I haven't tried to teach 3.x in decades and wouldn't DM it myself even if I were paid. Never played 1E or B/X. I came in with 2e AD&D. I'd take my odds trying to teach 2E over 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E Post-Mortem
Top