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<blockquote data-quote="Retreater" data-source="post: 9420901" data-attributes="member: 42040"><p>I promise that I tried to teach them. But I think part of the issue was that I started running the game with the purpose of a short arc (specifically a season of Encounters for levels 1-3). I didn't intend it to end up being the longest campaign I've run for this group. </p><p></p><p></p><p>Thanks for all the good tips. Investing in some kind of numbering system or indicators might be helpful in the future.</p><p>The other factor is we have a big gaming table, which is good for a big group. But it also means some players are far away from the action. Bags of Doritos block vision. They can't reach their minis for specific tactical movement. </p><p>Just overall, it created extra problems.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9420901, member: 42040"] I promise that I tried to teach them. But I think part of the issue was that I started running the game with the purpose of a short arc (specifically a season of Encounters for levels 1-3). I didn't intend it to end up being the longest campaign I've run for this group. Thanks for all the good tips. Investing in some kind of numbering system or indicators might be helpful in the future. The other factor is we have a big gaming table, which is good for a big group. But it also means some players are far away from the action. Bags of Doritos block vision. They can't reach their minis for specific tactical movement. Just overall, it created extra problems. [/QUOTE]
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