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[D&D 4e] "The Startling"
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<blockquote data-quote="CaBaNa" data-source="post: 4718599" data-attributes="member: 82643"><p>Quid and Proquo are two Deva's about to achieve their final transcendence, after being born over and again to protect the sacred woods just outside of Farrowdale. </p><p>Quid is a Shaman and her epic transcendence will come at the end of this life, causing her to leave the forest for good. </p><p>Proquo, an Invoker, has reached his final lifetime as well. </p><p>The two "Avengers of Rest", knowing that they must find some way to continue guarding the sacred wood, beget two children. </p><p></p><p>Caveat is one of those two children. </p><p>The spirit of the woods whispers the sacred name of the forest to Caveat and his sister when they are born, "Resting Spirit/Restless Spirit".</p><p></p><p>Caveat is trained by his parents, in what it means to be both a conduit of the spirits, and a punishment from the gods. </p><p>Upon his seventh cycle of seasons, his mother bestowed him her sash, and began teaching him the work of nurturing, healing, and protecting the forest.</p><p></p><p>On the other side of his sacred home lay a small Elven village, rarely had Caveat even seen a member of that village wander into his wood. Though his sister insists that a guide explores deep into their wooded home, leaving only foot prints and taking only that which sustains his own life. Even telling grandiose stories, like the Elder Oak allowing him to take a totem from his roots...</p><p></p><p>As a Forest Warden he has been charged to guard the woods and nurture the life therein. Occasionally clashing with a particularly zealous woodcutter, or careless adventurer. His sister, the silent hunter, has been charged with protecting and caring for those woods. Often mending broken bark, and tending to injured animals.</p><p></p><p>Caveat does not mind a Dwarven Woodsman, who cuts down specific trees, "this allows for life to bloom and the forest to continue it's healthy growth." Lectured his father Proquo</p><p></p><p>Protecting the forest for so long has created a bond between Caveat and the Spirit of the Wood. He could almost hear the spirit, or see the spirit walking with him, but as soon as Caveat notices, the sensation passes. Leaving him feeling as if the spirit of the wood were with him.</p><p></p><p>Before shedding their mortal coils to become mighty spirits and demigods, Caveat's parents told him that the path to Good, is by both caring and killing, nurturing and neglecting. The balance is what you, our children, need find.</p><p></p><p>Now Caveat and his sister are in their tenth cycle of seasons, and their first season of guarding the Restful Spirit/Restless Spirit forest.</p><p></p><p></p><p>[sblock=At a Glance]Caveat </p><p></p><p>Race: Deva</p><p>Scales of War Background: Forest Warden</p><p>Feat: Combat Medic</p><p>Item: Sash</p><p></p><p>Ability Scores</p><p>Str 10</p><p>Con 12</p><p>Dex 10</p><p>Int 16 +2 (deva) =18</p><p>Wis 16 +2 (deva =18</p><p>Cha 10</p><p>(costs wis 9 int 9 con 2 cha 2 = 22)</p><p></p><p>Skills </p><p>Background</p><p>+1 Nature, +1 Perception (able to train in both)</p><p>Race</p><p>+2 history, +2 Religion</p><p></p><p></p><p>I'm excited to try out the Shaman! However if the RP goes toward Invoker or Avenger I would be tickled to play either of those as well!</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4718599, member: 82643"] Quid and Proquo are two Deva's about to achieve their final transcendence, after being born over and again to protect the sacred woods just outside of Farrowdale. Quid is a Shaman and her epic transcendence will come at the end of this life, causing her to leave the forest for good. Proquo, an Invoker, has reached his final lifetime as well. The two "Avengers of Rest", knowing that they must find some way to continue guarding the sacred wood, beget two children. Caveat is one of those two children. The spirit of the woods whispers the sacred name of the forest to Caveat and his sister when they are born, "Resting Spirit/Restless Spirit". Caveat is trained by his parents, in what it means to be both a conduit of the spirits, and a punishment from the gods. Upon his seventh cycle of seasons, his mother bestowed him her sash, and began teaching him the work of nurturing, healing, and protecting the forest. On the other side of his sacred home lay a small Elven village, rarely had Caveat even seen a member of that village wander into his wood. Though his sister insists that a guide explores deep into their wooded home, leaving only foot prints and taking only that which sustains his own life. Even telling grandiose stories, like the Elder Oak allowing him to take a totem from his roots... As a Forest Warden he has been charged to guard the woods and nurture the life therein. Occasionally clashing with a particularly zealous woodcutter, or careless adventurer. His sister, the silent hunter, has been charged with protecting and caring for those woods. Often mending broken bark, and tending to injured animals. Caveat does not mind a Dwarven Woodsman, who cuts down specific trees, "this allows for life to bloom and the forest to continue it's healthy growth." Lectured his father Proquo Protecting the forest for so long has created a bond between Caveat and the Spirit of the Wood. He could almost hear the spirit, or see the spirit walking with him, but as soon as Caveat notices, the sensation passes. Leaving him feeling as if the spirit of the wood were with him. Before shedding their mortal coils to become mighty spirits and demigods, Caveat's parents told him that the path to Good, is by both caring and killing, nurturing and neglecting. The balance is what you, our children, need find. Now Caveat and his sister are in their tenth cycle of seasons, and their first season of guarding the Restful Spirit/Restless Spirit forest. [sblock=At a Glance]Caveat Race: Deva Scales of War Background: Forest Warden Feat: Combat Medic Item: Sash Ability Scores Str 10 Con 12 Dex 10 Int 16 +2 (deva) =18 Wis 16 +2 (deva =18 Cha 10 (costs wis 9 int 9 con 2 cha 2 = 22) Skills Background +1 Nature, +1 Perception (able to train in both) Race +2 history, +2 Religion I'm excited to try out the Shaman! However if the RP goes toward Invoker or Avenger I would be tickled to play either of those as well! [/sblock] [/QUOTE]
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