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[D&D 4e] "The Startling"
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<blockquote data-quote="Lord Sessadore" data-source="post: 4719004" data-attributes="member: 57255"><p>Aarg, I had a big post all typed up, then ENWorld ate it. I'll try to reproduce it.</p><p>--------------</p><p></p><p>Well, I've put together a bit of a character and added him to my last post. I'm not sure I'm quite satisfied with the backstory ... I might revisit it and flesh it out a bit more, but I'll keep the story the same. In the process of writing him up, though, I thought of a few questions.</p><p></p><p>First, do I get the human bonus feat and skill to start? Second, does the warden multiclass 1/encounter marking thing count as an encounter power for the purposes of your requirements? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Third, how do you want to deal with superior weapons? Would you prefer we not start with superior weapons? And how would you want to deal with someone whose "item" is a non-superior weapon, but who decides to upgrade later? For example, say Insight wanted Tanist to get a bastard sword later on, but he picked a longsword as his "item" ...</p><p></p><p>One possible solution that I thought I'd suggest is that superior weapon proficiency represents greater skill with the normal version of the weapon, as opposed to proficiency with a functionally superior weapon. In other words, you get the stats of the superior weapon when wielding the 'normal' version.</p><p></p><p>For example, using Tanist again, taking Weapon Proficiency (bastard sword) would allow him to deal 1d10 damage with a longsword, instead of 1d8. Likewise, someone with execution axe proficiency using a greataxe does 1d12 brutal 2 damage. Same thing for waraxe/battleaxe, craghammer/warhammer, etc... </p><p></p><p>Another possibility is that it's part of the weapon's 'evolution' - when the character takes the feat, you could say the weapon becomes deadlier or what have you, becoming a superior weapon. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4719004, member: 57255"] Aarg, I had a big post all typed up, then ENWorld ate it. I'll try to reproduce it. -------------- Well, I've put together a bit of a character and added him to my last post. I'm not sure I'm quite satisfied with the backstory ... I might revisit it and flesh it out a bit more, but I'll keep the story the same. In the process of writing him up, though, I thought of a few questions. First, do I get the human bonus feat and skill to start? Second, does the warden multiclass 1/encounter marking thing count as an encounter power for the purposes of your requirements? ;) Third, how do you want to deal with superior weapons? Would you prefer we not start with superior weapons? And how would you want to deal with someone whose "item" is a non-superior weapon, but who decides to upgrade later? For example, say Insight wanted Tanist to get a bastard sword later on, but he picked a longsword as his "item" ... One possible solution that I thought I'd suggest is that superior weapon proficiency represents greater skill with the normal version of the weapon, as opposed to proficiency with a functionally superior weapon. In other words, you get the stats of the superior weapon when wielding the 'normal' version. For example, using Tanist again, taking Weapon Proficiency (bastard sword) would allow him to deal 1d10 damage with a longsword, instead of 1d8. Likewise, someone with execution axe proficiency using a greataxe does 1d12 brutal 2 damage. Same thing for waraxe/battleaxe, craghammer/warhammer, etc... Another possibility is that it's part of the weapon's 'evolution' - when the character takes the feat, you could say the weapon becomes deadlier or what have you, becoming a superior weapon. Thoughts? [/QUOTE]
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[D&D 4e] "The Startling"
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