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<blockquote data-quote="Ftr" data-source="post: 5123505" data-attributes="member: 88732"><p>You know, I just remembered a trick that I used to use to speed things up when I was DM for a long campaign. I would have each play get a piece of paper and preroll one hundred d20 rolls or even 200 if it was to be a marathon session. I would clip these papers to their character sheets. Every time I needed a d20 roll for "to hit" or saves, I just used the next one on their list and crossed it off. I even let them rearrange the natural 19's and 20's to be more evenly spaced on the list. It was a lot faster for me than waiting for rolls and it let me deal with secret rolls for perception, secret doors, and such without giving away the fact that they're checking for something. You could do this for a few sessions until GC is up and running on your computer. You might even get to like it for after your up and running for secret rolls. I did.</p></blockquote><p></p>
[QUOTE="Ftr, post: 5123505, member: 88732"] You know, I just remembered a trick that I used to use to speed things up when I was DM for a long campaign. I would have each play get a piece of paper and preroll one hundred d20 rolls or even 200 if it was to be a marathon session. I would clip these papers to their character sheets. Every time I needed a d20 roll for "to hit" or saves, I just used the next one on their list and crossed it off. I even let them rearrange the natural 19's and 20's to be more evenly spaced on the list. It was a lot faster for me than waiting for rolls and it let me deal with secret rolls for perception, secret doors, and such without giving away the fact that they're checking for something. You could do this for a few sessions until GC is up and running on your computer. You might even get to like it for after your up and running for secret rolls. I did. [/QUOTE]
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