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D&D 4th Edition, H Series, Online Game
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<blockquote data-quote="Lord Zardoz" data-source="post: 5124406" data-attributes="member: 704"><p>Last night, and earlier today Eryiedes and myself did notice a user enter the dimdim conference but that user did not say anything, and did not type anything into the chat window. After a while of getting no response today, Eryiedes booted the non responsive person. If that was you today Thedeathndecay, sorry about that. Next time please give some sort of active response.</p><p></p><p>The google wave invite did show up for Eryiedes, and we tried it for a bit.</p><p></p><p>Pros:</p><p>A google wave conversation is viewable by anyone invited to it.</p><p>The wave is stable like a forum conversation.</p><p>The format is a bit like Slashdot. You can respond to the wave in general, or you can respond directly to a specific post.</p><p>You can go back and edit previous messages.</p><p>If multiple users are in the wave at the same time, you can see one another type.</p><p></p><p>Cons:</p><p>Requires a gmail account to use (username and password are identical)</p><p>Invites can take a while to show up).</p><p>Does not support Internet Explorer 6.0 (If you are using IE 7, Firefox, or Google Chrome your ok)..</p><p>Anyone in the wave can edit <strong>any</strong> post, and reply at <strong>any</strong> point. This can make things confusing.</p><p></p><p>I am certain that Google Wave will be useful for handling any element of the online game that does not need to happen live. We will need to work out some basic posting rules if we use wave.</p><p></p><p>Eryiedes and myself also tested the Maptools app. We figured out how to place player markers, draw random crap within the view, and how to perform dice rolls. There is built in instant messaging, and it does make a chime / prompt noise which solves the primary problem I have with Dimdim. We will probably still want to use Teamspeak to handle live voice communication during games.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5124406, member: 704"] Last night, and earlier today Eryiedes and myself did notice a user enter the dimdim conference but that user did not say anything, and did not type anything into the chat window. After a while of getting no response today, Eryiedes booted the non responsive person. If that was you today Thedeathndecay, sorry about that. Next time please give some sort of active response. The google wave invite did show up for Eryiedes, and we tried it for a bit. Pros: A google wave conversation is viewable by anyone invited to it. The wave is stable like a forum conversation. The format is a bit like Slashdot. You can respond to the wave in general, or you can respond directly to a specific post. You can go back and edit previous messages. If multiple users are in the wave at the same time, you can see one another type. Cons: Requires a gmail account to use (username and password are identical) Invites can take a while to show up). Does not support Internet Explorer 6.0 (If you are using IE 7, Firefox, or Google Chrome your ok).. Anyone in the wave can edit [b]any[/b] post, and reply at [b]any[/b] point. This can make things confusing. I am certain that Google Wave will be useful for handling any element of the online game that does not need to happen live. We will need to work out some basic posting rules if we use wave. Eryiedes and myself also tested the Maptools app. We figured out how to place player markers, draw random crap within the view, and how to perform dice rolls. There is built in instant messaging, and it does make a chime / prompt noise which solves the primary problem I have with Dimdim. We will probably still want to use Teamspeak to handle live voice communication during games. END COMMUNICATION [/QUOTE]
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