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D&D 4th Edition, H Series, Online Game
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<blockquote data-quote="Lord Zardoz" data-source="post: 5134593" data-attributes="member: 704"><p>For what it is worth Eryiedes, you should not need to do an individual initiative for every single combatant. I only do that for smaller encounters in my own games (lets say for 6 or less combatants, circumstances permitting). For larger groups, I would break up the monsters into tactical groups (If I have 5 soldiers and 10 minions, I might do 2 minions + 1 soldier per tactical group).</p><p></p><p>We should also figure out how to get that initiative window to work. I am not sure why it did not seem to want to co-operate.</p><p></p><p>Also, I think that we may want to look into a way to create customized status markers. Many of the 4th edition conditions do exist already, but they exist as separate markers which makes them a bit more annoying to manage.</p><p></p><p>All in all, it was a fun game. Mardok getting dropped temporarily is hardly a shocker to me. Mardok may be one hell of a scary combatant, but he does not have the most overwhelming AC and his HP is not the highest possible either. The next feat I take should fix that a bit though.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5134593, member: 704"] For what it is worth Eryiedes, you should not need to do an individual initiative for every single combatant. I only do that for smaller encounters in my own games (lets say for 6 or less combatants, circumstances permitting). For larger groups, I would break up the monsters into tactical groups (If I have 5 soldiers and 10 minions, I might do 2 minions + 1 soldier per tactical group). We should also figure out how to get that initiative window to work. I am not sure why it did not seem to want to co-operate. Also, I think that we may want to look into a way to create customized status markers. Many of the 4th edition conditions do exist already, but they exist as separate markers which makes them a bit more annoying to manage. All in all, it was a fun game. Mardok getting dropped temporarily is hardly a shocker to me. Mardok may be one hell of a scary combatant, but he does not have the most overwhelming AC and his HP is not the highest possible either. The next feat I take should fix that a bit though. END COMMUNICATION [/QUOTE]
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