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<blockquote data-quote="Ftr" data-source="post: 5137351" data-attributes="member: 88732"><p><strong>Revising my character</strong></p><p></p><p>I need to address a character issue with you guys and I'll need everyone to sign off on it before I do it.</p><p></p><p>I am new to 4e (this is my first 4e game) so you can understand that I am still learning rules and the game mechanics out. Problem is I have been looking at the game thru an AD&D perspective and making certain assumption that turned out to be DEAD WRONG.</p><p></p><p>The main problem I have is this: I like my character; persona and concept, but I screwed the pooch when it came to using game mechanics during creation to achieve what I was looking for and made what amounts to a cripple. If you hadn't noticed, my character has zero melee capability whatsoever. As bad as a wizard actually. It is so bad I didn't even bother purchasing a weapon. I assumed that my purposes would be served with my at will ranged attack. It was a bad assumption. The attack does not level up with the encounters, only increasing its damage at 21st level, which means that by the time we are hitting level3+ encounters and monsters have a significant amount of hit points, its a bb gun. My big power is a daily that requires a to hit roll that could morre or less hit regularly, but once used is gone and making me a one shot wonder for a whole game day, which could consist of multiple encounters. This makes me ineffective as a ranged attacker. My ability to buff party members or debuff enemies is virtually nil and isnt likely to change because of my inability to perform a melee attack. This only leaves healing.</p><p></p><p>Healing I can do, but I find the thought of my only campaign purpose being a walking healing potion to be unsatisfying, to say the least. Even this is not maximized, because for some insane reason, I didn't even max my WIS to make it more effective.</p><p></p><p>All in all, I screwed up during character creation because I just didn't know what I was doing. What I would like to do, is revise my character by changing my feats to allow me to have a melee attack, one encounter power (a melee attack), one daily power (a party buff), reshuffling my attributes a bit to favor WIS (to maximize powers and healing), and buy chain mail to give me some AC (16). </p><p></p><p>If I dont do this, my character will not strengthen appreciably as we progress or be so far behind the other characters as to be a cripple that will be an easy kill in tougher encounters. I am finding that even now, my character is relatively irrelevant during the encounters.</p><p></p><p>Please leave comments whether you are okay with a revision to my character or whether you think I should start from scratch. I wont proceed without a consensus, so please chime in.</p><p></p><p>Thanks, </p><p></p><p>Jim</p></blockquote><p></p>
[QUOTE="Ftr, post: 5137351, member: 88732"] [b]Revising my character[/b] I need to address a character issue with you guys and I'll need everyone to sign off on it before I do it. I am new to 4e (this is my first 4e game) so you can understand that I am still learning rules and the game mechanics out. Problem is I have been looking at the game thru an AD&D perspective and making certain assumption that turned out to be DEAD WRONG. The main problem I have is this: I like my character; persona and concept, but I screwed the pooch when it came to using game mechanics during creation to achieve what I was looking for and made what amounts to a cripple. If you hadn't noticed, my character has zero melee capability whatsoever. As bad as a wizard actually. It is so bad I didn't even bother purchasing a weapon. I assumed that my purposes would be served with my at will ranged attack. It was a bad assumption. The attack does not level up with the encounters, only increasing its damage at 21st level, which means that by the time we are hitting level3+ encounters and monsters have a significant amount of hit points, its a bb gun. My big power is a daily that requires a to hit roll that could morre or less hit regularly, but once used is gone and making me a one shot wonder for a whole game day, which could consist of multiple encounters. This makes me ineffective as a ranged attacker. My ability to buff party members or debuff enemies is virtually nil and isnt likely to change because of my inability to perform a melee attack. This only leaves healing. Healing I can do, but I find the thought of my only campaign purpose being a walking healing potion to be unsatisfying, to say the least. Even this is not maximized, because for some insane reason, I didn't even max my WIS to make it more effective. All in all, I screwed up during character creation because I just didn't know what I was doing. What I would like to do, is revise my character by changing my feats to allow me to have a melee attack, one encounter power (a melee attack), one daily power (a party buff), reshuffling my attributes a bit to favor WIS (to maximize powers and healing), and buy chain mail to give me some AC (16). If I dont do this, my character will not strengthen appreciably as we progress or be so far behind the other characters as to be a cripple that will be an easy kill in tougher encounters. I am finding that even now, my character is relatively irrelevant during the encounters. Please leave comments whether you are okay with a revision to my character or whether you think I should start from scratch. I wont proceed without a consensus, so please chime in. Thanks, Jim [/QUOTE]
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