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D&D 4th Edition, H Series, Online Game
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<blockquote data-quote="Lord Zardoz" data-source="post: 5137444" data-attributes="member: 704"><p>Your concern that the power does not scale is not quite correct Ftr.</p><p></p><p>The power does have a constant damage die, which means it does not get modified by changing weapons. However, you should notice that nearly every cleric power says sometihng like "At Will, Divine, <strong><em>Implement</em></strong>.</p><p></p><p>At first level, that implement is a standard Holy Symbol. But there are what amount to Holy Symbol +1. Or other modifications that usually come into play on a crit or act as an extra Daily or Encounter power.</p><p></p><p>No one else's at will powers scale any better with level than that. Not even Mardok's. I could go for a Greatsword or Executioners axe, but that is a minor change in damage output.</p><p></p><p>A few things to keep in mind about 4th Edition:</p><p></p><p> - All else being equal, the number you need to roll to land a hit on an opponent when you roll a d20 is constant; Enemy AC and Attack rolls scale at roughly the same rate when you allow for magic items and stat boosts on top of the +1/2 level. +2 to hit is bigger than you think.</p><p></p><p>- As a cleric you have more attacks that target Will, or Reflex, or Fort. You might not hit for as much damage with Lance of Faith as you might like, but you can expect to hit much more often.</p><p></p><p>- In order, raw damage output to a single target is highest with Strikers, then Defenders, then Leaders, then Controllers. You cannot look at Mardok's damage output and expect to equal it.</p><p></p><p>Now, do not know what your selection of powers and stats actually looks like, though I will backtrack within the thread and take a look at it and e-mail you some more direct feedback. If you selected Encounter / Daily powers that key off of Strength, but built for high wisdom, then you almost certainly have a problem. But if your build is effective then there is no reason to be in a panic over the idea that you are incapable in melee.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5137444, member: 704"] Your concern that the power does not scale is not quite correct Ftr. The power does have a constant damage die, which means it does not get modified by changing weapons. However, you should notice that nearly every cleric power says sometihng like "At Will, Divine, [b][i]Implement[/i][/b]. At first level, that implement is a standard Holy Symbol. But there are what amount to Holy Symbol +1. Or other modifications that usually come into play on a crit or act as an extra Daily or Encounter power. No one else's at will powers scale any better with level than that. Not even Mardok's. I could go for a Greatsword or Executioners axe, but that is a minor change in damage output. A few things to keep in mind about 4th Edition: - All else being equal, the number you need to roll to land a hit on an opponent when you roll a d20 is constant; Enemy AC and Attack rolls scale at roughly the same rate when you allow for magic items and stat boosts on top of the +1/2 level. +2 to hit is bigger than you think. - As a cleric you have more attacks that target Will, or Reflex, or Fort. You might not hit for as much damage with Lance of Faith as you might like, but you can expect to hit much more often. - In order, raw damage output to a single target is highest with Strikers, then Defenders, then Leaders, then Controllers. You cannot look at Mardok's damage output and expect to equal it. Now, do not know what your selection of powers and stats actually looks like, though I will backtrack within the thread and take a look at it and e-mail you some more direct feedback. If you selected Encounter / Daily powers that key off of Strength, but built for high wisdom, then you almost certainly have a problem. But if your build is effective then there is no reason to be in a panic over the idea that you are incapable in melee. END COMMUNICATION [/QUOTE]
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