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<blockquote data-quote="Lord Zardoz" data-source="post: 5137485" data-attributes="member: 704"><p>Ok Ftr, I ran your character though the character builder to find out what your present attack and damage capabilities are like. I should point out that you may have made a mistake on the point buy allocation (your off by one point)</p><p></p><p>At a glance, Quinn the Cleric does look like a reasonably effective build, but he is absolutely not a high output damage machine.</p><p></p><p>The good:</p><p>All your powers do key off of Wisdom, and your Wisdom is a high stat. Your At Will's are +4 to hit and +4 to damage, as do Divine Glow and Cascade of Light.</p><p></p><p>All your powers target non AC defenses. While all your bonuses to hit may seem low, it balances out since your always attacking a non AC defense.</p><p></p><p>Lance of Faith is a good ability to have with this build as it is ranged and lets you designate a target for someone else to get a bonus to hit on.</p><p></p><p>Sacred Flame is not a heavy hitter, but the tmp HP or the extra saving throw are very very useful if we ever get into a hard encounter against something that inflicts a 'until save' power.</p><p></p><p>Memory of 1000 Lifetimes is a great encounter ability. If you just barely miss on an attack, save, or skill check, you can add 1d6 to it. This is bloody awesome if you get just short of a hit with Divine Glow and Cascade of Light.</p><p></p><p>The not so good:</p><p> - The ONLY bad thing about the character is that you are highly dependent on not being in melee, and you have no powers to help get you out of melee. If you get badly mobbed, you are going to be subject to a bunch of Opportunity attacks.</p><p></p><p> - A more minor flaw (though it may not seem minor to you) is that the character is just never going to be the guy who typically does the most damage unless we end up fighting creatures vulnerable to Radiant damage.</p><p></p><p>The character is absolutely sound mechanically, but it is very probable that you are just not satisfied with the build you took.</p><p></p><p>If you decide to do a minor reworking of your character, you should either try to get some defense against being badly mobbed, or add a way to at least make useful basic melee attacks. That might mean taking the 'Melee Training (Wisdom) feat from PHB 2 so you can make basic melee attacks using your Wisdom modifier, or going further and changing your stat allocation so you have at least 14 strength and an At Will power that lets you use weapons for melee attacks. Just remember that the Melee Training feat will not change what you use for At Will powers, just Basic Melee attacks.</p><p></p><p>If you do reallocate your stats, you probably do not need the high Int score.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5137485, member: 704"] Ok Ftr, I ran your character though the character builder to find out what your present attack and damage capabilities are like. I should point out that you may have made a mistake on the point buy allocation (your off by one point) At a glance, Quinn the Cleric does look like a reasonably effective build, but he is absolutely not a high output damage machine. The good: All your powers do key off of Wisdom, and your Wisdom is a high stat. Your At Will's are +4 to hit and +4 to damage, as do Divine Glow and Cascade of Light. All your powers target non AC defenses. While all your bonuses to hit may seem low, it balances out since your always attacking a non AC defense. Lance of Faith is a good ability to have with this build as it is ranged and lets you designate a target for someone else to get a bonus to hit on. Sacred Flame is not a heavy hitter, but the tmp HP or the extra saving throw are very very useful if we ever get into a hard encounter against something that inflicts a 'until save' power. Memory of 1000 Lifetimes is a great encounter ability. If you just barely miss on an attack, save, or skill check, you can add 1d6 to it. This is bloody awesome if you get just short of a hit with Divine Glow and Cascade of Light. The not so good: - The ONLY bad thing about the character is that you are highly dependent on not being in melee, and you have no powers to help get you out of melee. If you get badly mobbed, you are going to be subject to a bunch of Opportunity attacks. - A more minor flaw (though it may not seem minor to you) is that the character is just never going to be the guy who typically does the most damage unless we end up fighting creatures vulnerable to Radiant damage. The character is absolutely sound mechanically, but it is very probable that you are just not satisfied with the build you took. If you decide to do a minor reworking of your character, you should either try to get some defense against being badly mobbed, or add a way to at least make useful basic melee attacks. That might mean taking the 'Melee Training (Wisdom) feat from PHB 2 so you can make basic melee attacks using your Wisdom modifier, or going further and changing your stat allocation so you have at least 14 strength and an At Will power that lets you use weapons for melee attacks. Just remember that the Melee Training feat will not change what you use for At Will powers, just Basic Melee attacks. If you do reallocate your stats, you probably do not need the high Int score. END COMMUNICATION [/QUOTE]
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