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<blockquote data-quote="Ftr" data-source="post: 5161467" data-attributes="member: 88732"><p>Can't wait to log in today to maptools! I figured out how to create encounter and location entries as macros and use images. So if you are the DM, you can have your players move to a location on the map and have a regular image tied to that location or encounter pop up in the chat box with a description or narration. This means that when you take the time to create a beautiful map and encounter, you can set up a corresponding macro to place the said narrative and image up in the chat panel with a single click.</p><p></p><p>------------------------------------------------------------------------</p><p></p><p>Player: Okay, I move down the corridor and open push aside the curtain at the end. What do I see?</p><p></p><p>DM: You push open the door and... (the DM clicks the macro for location #6)</p><p></p><p>An image pops up in the chat box with the name of the location underneath and a desription of the location under the title.</p><p></p><p>DM: So what do you do?</p><p></p><p>Player: Hmmm...I slowly enter keeping a sharp lookout for traps and with my sword ready for action.</p><p></p><p>DM: You slowly enter scanning the walls and floor for traps, blade gleaming in the dim light. Roll a Perception check.</p><p></p><p>Player: Aaargh! a 4.</p><p></p><p>DM: As you reach the middle of the room, you hear what can only be described as a sheet flapping in the wind from above. You look up just as a large square shape with a wicked tooth filled face in its center engulfs you and attempts to entangle you while biting and clawing you to shreds...(DM hits the Macro for the encounter macro #6)</p><p></p><p>An image of a Lurker dropping from the ceiling pops up in the chat panel with a short narrative that sets up the combat and orders the players to roll initiative, etc... Meanwhile the DM is placing the enemy token(s) onthe map and combat is on.</p><p></p><p>--------------------------------------------------------------------</p><p></p><p>So even if you are forced to do a no sound game (and that's never happened to us...lol), encounters and other narratives can be preset with macros to add to the flow and feel of the game. I made some examples that I'll show you when we lo in today.</p><p></p><p>See ya'all soon!</p><p></p><p>Jim</p></blockquote><p></p>
[QUOTE="Ftr, post: 5161467, member: 88732"] Can't wait to log in today to maptools! I figured out how to create encounter and location entries as macros and use images. So if you are the DM, you can have your players move to a location on the map and have a regular image tied to that location or encounter pop up in the chat box with a description or narration. This means that when you take the time to create a beautiful map and encounter, you can set up a corresponding macro to place the said narrative and image up in the chat panel with a single click. ------------------------------------------------------------------------ Player: Okay, I move down the corridor and open push aside the curtain at the end. What do I see? DM: You push open the door and... (the DM clicks the macro for location #6) An image pops up in the chat box with the name of the location underneath and a desription of the location under the title. DM: So what do you do? Player: Hmmm...I slowly enter keeping a sharp lookout for traps and with my sword ready for action. DM: You slowly enter scanning the walls and floor for traps, blade gleaming in the dim light. Roll a Perception check. Player: Aaargh! a 4. DM: As you reach the middle of the room, you hear what can only be described as a sheet flapping in the wind from above. You look up just as a large square shape with a wicked tooth filled face in its center engulfs you and attempts to entangle you while biting and clawing you to shreds...(DM hits the Macro for the encounter macro #6) An image of a Lurker dropping from the ceiling pops up in the chat panel with a short narrative that sets up the combat and orders the players to roll initiative, etc... Meanwhile the DM is placing the enemy token(s) onthe map and combat is on. -------------------------------------------------------------------- So even if you are forced to do a no sound game (and that's never happened to us...lol), encounters and other narratives can be preset with macros to add to the flow and feel of the game. I made some examples that I'll show you when we lo in today. See ya'all soon! Jim [/QUOTE]
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