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D&D 5.11 - the time of big change is over
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<blockquote data-quote="Yaarel" data-source="post: 9044391" data-attributes="member: 58172"><p>[USER=7041190]@OldSchoolGamerGirl[/USER]</p><p></p><p>For the 2024 approach to building a species, any Human and any Elf can have high Charisma.</p><p></p><p>High Charisma is perhaps the most important aspect of the 2014 Half Elf race. This Charisma is easy to do for any 2024 Elf-Human concept. Any species. Also any species can choose where their second ability boost goes.</p><p></p><p>The 2014 Half Elf is also known for skill dabbling, but 2024 has level 1 feat and background cover this kind of thing. In my eyes, the feat and background are generous for the player being able to get the relevant skills for a particular character concept. So skill dabbling is already abundant. What matters for a 2024 Elf-Human multispecies character is which skills to pick for the individual character concept.</p><p></p><p>Darkvision, for those players who want it, is available from the Elf parentage.</p><p></p><p>(Note, I prefer only Wood Elf and Drow Elf have Darkvision and acquire it via magic, and the other Elf cultures lack Darkvision. But even here a Wood Elf pick would supply the Darkvision.)</p><p></p><p>That is pretty much it.</p><p></p><p>In other words, when switching from the 2014 Half Elf race to the 2024 Elf-Human multispecies, there is moreorless zero information loss, mechanically.</p><p></p><p>In fact, with the Charisma and skill dabbling already covered, any other species traits that a player picks from either parentage becomes an upgrade in mechanical power, with respect to a Half Elf concept.</p><p></p><p></p><p></p><p>With regard to 2014 Half Elf race flavor, 2014 didnt really support this flavor anyway via mechanics. This nonmechanized flavor is just as doable for a 2024 Elf-Human.</p><p></p><p>Actually, because backgrounds are part of the 2024 approach, the flavor works out better. For example, the 2014 Half Elf write up says, "Half-elves are welcome in human cities and somewhat less welcome in elven forests." But this isnt really true anyway. It depends on which Human cities and on which Elf forests. Yet this ethnic tension (or rather special tension) does make sense as a 2024 background. When a player selects such a background, it just so happens that this particular Elf-Human comes from a culture where there was special tension.</p><p></p><p></p><p></p><p>Every way I look at it, dropping the 2014 Half Elf race seems like a good idea. There is no loss. ... In fact there is only gain when going for an Elf-Human character concept that can better represent the D&D flavor tradition.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9044391, member: 58172"] [USER=7041190]@OldSchoolGamerGirl[/USER] For the 2024 approach to building a species, any Human and any Elf can have high Charisma. High Charisma is perhaps the most important aspect of the 2014 Half Elf race. This Charisma is easy to do for any 2024 Elf-Human concept. Any species. Also any species can choose where their second ability boost goes. The 2014 Half Elf is also known for skill dabbling, but 2024 has level 1 feat and background cover this kind of thing. In my eyes, the feat and background are generous for the player being able to get the relevant skills for a particular character concept. So skill dabbling is already abundant. What matters for a 2024 Elf-Human multispecies character is which skills to pick for the individual character concept. Darkvision, for those players who want it, is available from the Elf parentage. (Note, I prefer only Wood Elf and Drow Elf have Darkvision and acquire it via magic, and the other Elf cultures lack Darkvision. But even here a Wood Elf pick would supply the Darkvision.) That is pretty much it. In other words, when switching from the 2014 Half Elf race to the 2024 Elf-Human multispecies, there is moreorless zero information loss, mechanically. In fact, with the Charisma and skill dabbling already covered, any other species traits that a player picks from either parentage becomes an upgrade in mechanical power, with respect to a Half Elf concept. With regard to 2014 Half Elf race flavor, 2014 didnt really support this flavor anyway via mechanics. This nonmechanized flavor is just as doable for a 2024 Elf-Human. Actually, because backgrounds are part of the 2024 approach, the flavor works out better. For example, the 2014 Half Elf write up says, "Half-elves are welcome in human cities and somewhat less welcome in elven forests." But this isnt really true anyway. It depends on which Human cities and on which Elf forests. Yet this ethnic tension (or rather special tension) does make sense as a 2024 background. When a player selects such a background, it just so happens that this particular Elf-Human comes from a culture where there was special tension. Every way I look at it, dropping the 2014 Half Elf race seems like a good idea. There is no loss. ... In fact there is only gain when going for an Elf-Human character concept that can better represent the D&D flavor tradition. [/QUOTE]
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