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D&D 5.11 - the time of big change is over
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<blockquote data-quote="zedturtle" data-source="post: 9045070" data-attributes="member: 6830534"><p>Just skimmed the thread, but having watched the video, I think Chris is (mostly) right.</p><p></p><p>He has a good point about the timeframes. Ha$bros is good about hiding the production end of things, with books magically appearing in stores and on DnDBeyond automagically it seems. But anyone who's shopped in the larger TTRPG marketplace knows that naughty word happens. Books take months to write, lay-out, art, edit, proofread, and more. And then they often take months to print, bind, and ship to the warehouse, for eventual journey to the customer. And crap happens – one of the publishers I work with just went through a very painful shipping process, worse than almost anything before (and I'm including the 18-month voyage from the print-shop to my garage for US fulfillment during the pandemic) – long story short, the books made it into the US, to the first warehouse but were then lost in the shipment from that warehouse to me. Amazingly frustrating.</p><p></p><p>Anyway, major changes need to stop soon. And 'what has gone before' will comfort a lot of the player base, and quiet those freaking out about a new edition. So, I'm likely out. 5e is safe now, and I can spend the next 20 years remixing it if I like. And Pathfinder Remaster sounds like my wishlist* for Pathfinder and the way forward.</p><p></p><p>[HR][/HR]</p><p></p><p>* When I started talking about my proposed changes to my Pathfinder-stan friends, they pushed back HARD. One in particular was like 'Pathfinder players NEED alignment' and grumbled at the ideas of Proficiency Without Level, Static Defences, Checks for attack, and all that. </p><p></p><p>I tried to explain to him that new players would appreciate 'all rolls are Checks, roll 1d20 and add the number here' and find it less confusing. Of course, he's been playing fantasy adventure games since he was eight, and we're <ahem> years old now (let's just say we've got XP to spare).</p></blockquote><p></p>
[QUOTE="zedturtle, post: 9045070, member: 6830534"] Just skimmed the thread, but having watched the video, I think Chris is (mostly) right. He has a good point about the timeframes. Ha$bros is good about hiding the production end of things, with books magically appearing in stores and on DnDBeyond automagically it seems. But anyone who's shopped in the larger TTRPG marketplace knows that naughty word happens. Books take months to write, lay-out, art, edit, proofread, and more. And then they often take months to print, bind, and ship to the warehouse, for eventual journey to the customer. And crap happens – one of the publishers I work with just went through a very painful shipping process, worse than almost anything before (and I'm including the 18-month voyage from the print-shop to my garage for US fulfillment during the pandemic) – long story short, the books made it into the US, to the first warehouse but were then lost in the shipment from that warehouse to me. Amazingly frustrating. Anyway, major changes need to stop soon. And 'what has gone before' will comfort a lot of the player base, and quiet those freaking out about a new edition. So, I'm likely out. 5e is safe now, and I can spend the next 20 years remixing it if I like. And Pathfinder Remaster sounds like my wishlist* for Pathfinder and the way forward. [HR][/HR] * When I started talking about my proposed changes to my Pathfinder-stan friends, they pushed back HARD. One in particular was like 'Pathfinder players NEED alignment' and grumbled at the ideas of Proficiency Without Level, Static Defences, Checks for attack, and all that. I tried to explain to him that new players would appreciate 'all rolls are Checks, roll 1d20 and add the number here' and find it less confusing. Of course, he's been playing fantasy adventure games since he was eight, and we're <ahem> years old now (let's just say we've got XP to spare). [/QUOTE]
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