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D&D 5.11 - the time of big change is over
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<blockquote data-quote="Yaarel" data-source="post: 9045315" data-attributes="member: 58172"><p>Any 2024 species can have a +2 and +1. According to UA Character Origins they come from the background.</p><p></p><p>I see what you mean about the extra "halffeat" +1. Maybe there is a way to do this.</p><p></p><p>For example, in my thread "<a href="https://www.enworld.org/threads/mix-multispecies-traits.697464/" target="_blank">Mix multispecies traits</a>", organizes the traits of each 2024 species into half-feats. There are three default halffeats, while a player can instead choose any three halffeats from the species when creating their character. If the character is multispecies, the player can choose any three halffeats from either or both species.</p><p></p><p>When I think about that extra +1 ability score improvement, it seems to me a Human trait relating to the biological specialization to learn and adapt (and survive and flourish). So I added the "Adept Dabbler" as a Human halffeat that players can choose when creating a Human character. Likewise, a player can select the Adept Dabbler halffeat when building a Human-Elf character.</p><p></p><p>This also means Human Orc characters, Human Dwarf characters, and so on, might also have the Adapt Dabbler trait from their Human parentage. That feels ok to me. The important part here, a player can build a 2024 Half Elf character with this character concept.</p><p></p><p></p><p></p><p>I mean, part of the D&D traditional flavor of a "Half Elf" is to be a victim of racism, tho most of it would probably be called "microaggressions" today. This kind of D&D racism was ... mostly ... narrative flavor and without mechanical support.</p><p></p><p>There was a "Racial Preferences" table in the 1e Players Handbook. It weirdly and asymmetrically required Half-Elves to "prefer" the Elf race and only "tolerate" the Human race, but then the Elves only had a "good" relationship with Half Elves and would only "tolerate" the Human race.</p><p></p><p>The racists of the D&D Elf traditions derives from this 1e table. Even without a table, this racism flavor self-perpetuated and lingered in memes, even reaching into 2024 5e with an actual race description about feeling "unwelcome". In our day and era, this propagation of overt racism (even when fantasy racism) feels off and inappropriate.</p><p></p><p>I see no way that 2024 would design racist mechanics or even flavor for the 2024 5e game rules.</p><p></p><p>That said, the "Misunderstood" "Misfit" who finds a way to succeed is a classic trope in many different contexts, that can work well as a background. Personally, I kinda like the paradoxical name "Popular Misfit" for the background.</p><p></p><p></p><p></p><p>Youre right.</p><p></p><p>It didnt occur to me that what I call the "narrative asset" is missing from the 2024 backgrounds.</p><p></p><p>These narrative assets remind me of the 13th Age "One Cool Thing".</p><p></p><p>I would like some way for a player to choose a "narrative asset" for their character. It would be without mechanics (and strictly without any combat applications). But it would directly affect the narrative outcome in any scenario where the "asset" becomes relevant.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9045315, member: 58172"] Any 2024 species can have a +2 and +1. According to UA Character Origins they come from the background. I see what you mean about the extra "halffeat" +1. Maybe there is a way to do this. For example, in my thread "[URL='https://www.enworld.org/threads/mix-multispecies-traits.697464/']Mix multispecies traits[/URL]", organizes the traits of each 2024 species into half-feats. There are three default halffeats, while a player can instead choose any three halffeats from the species when creating their character. If the character is multispecies, the player can choose any three halffeats from either or both species. When I think about that extra +1 ability score improvement, it seems to me a Human trait relating to the biological specialization to learn and adapt (and survive and flourish). So I added the "Adept Dabbler" as a Human halffeat that players can choose when creating a Human character. Likewise, a player can select the Adept Dabbler halffeat when building a Human-Elf character. This also means Human Orc characters, Human Dwarf characters, and so on, might also have the Adapt Dabbler trait from their Human parentage. That feels ok to me. The important part here, a player can build a 2024 Half Elf character with this character concept. I mean, part of the D&D traditional flavor of a "Half Elf" is to be a victim of racism, tho most of it would probably be called "microaggressions" today. This kind of D&D racism was ... mostly ... narrative flavor and without mechanical support. There was a "Racial Preferences" table in the 1e Players Handbook. It weirdly and asymmetrically required Half-Elves to "prefer" the Elf race and only "tolerate" the Human race, but then the Elves only had a "good" relationship with Half Elves and would only "tolerate" the Human race. The racists of the D&D Elf traditions derives from this 1e table. Even without a table, this racism flavor self-perpetuated and lingered in memes, even reaching into 2024 5e with an actual race description about feeling "unwelcome". In our day and era, this propagation of overt racism (even when fantasy racism) feels off and inappropriate. I see no way that 2024 would design racist mechanics or even flavor for the 2024 5e game rules. That said, the "Misunderstood" "Misfit" who finds a way to succeed is a classic trope in many different contexts, that can work well as a background. Personally, I kinda like the paradoxical name "Popular Misfit" for the background. Youre right. It didnt occur to me that what I call the "narrative asset" is missing from the 2024 backgrounds. These narrative assets remind me of the 13th Age "One Cool Thing". I would like some way for a player to choose a "narrative asset" for their character. It would be without mechanics (and strictly without any combat applications). But it would directly affect the narrative outcome in any scenario where the "asset" becomes relevant. [/QUOTE]
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