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General Tabletop Discussion
*Dungeons & Dragons
D&D 5.11 - the time of big change is over
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<blockquote data-quote="Remathilis" data-source="post: 9057478" data-attributes="member: 7635"><p>To be perfectly honest? I think WotC is opting now to play it safer than they originally wanted to.</p><p></p><p>The D&D community has complained about several large bugbears in the 5e rules: short rest recharges being unreliable due DM fiat. Dual wielding costs a bonus action. Wild Shape being a shopping spree in the MM and any other book with monsters in it, Warlock magic being utterly incompatible with every other type of spellcasting in the game. Exhaustion being far too punishing. WotC put out a bunch of UAs that said, "we hear you" and then said "nevermind, we're keeping them as is, with MAYBE a few bits of errata". Even things that didn't score badly got tossed to the dumpster: unified subclass progression, prof bonus/day instead of SR or ability mod/day., epic boons at 20th level. The only major changes we're getting that literally weren't telegraphed in 2022 are weapon mastery and unified spell lists. Everything else is language clarification and adding/replacing class features. </p><p></p><p>WotC walked into the living room, decided that ugly half-wall between it and the kitchen needed to go, took all the furniture out of the room, and then, they just decided to paint the wall and put everything back. If they hadn't made a show about removing the half-wall in the first place, most people wouldn't have thought it was an option. Now I'm not overly mad: I like the changes they are making. But the fact they are backpedaling on so many design ideas at this point in design doesn't tell me this was based on player feedback as much as a desire to make sure this new PHB doesn't split the fanbase. </p><p></p><p>Anyway: this should be the death knell that this is anything resembling 5.5 or 6e: This is Tasha's 2.0.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9057478, member: 7635"] To be perfectly honest? I think WotC is opting now to play it safer than they originally wanted to. The D&D community has complained about several large bugbears in the 5e rules: short rest recharges being unreliable due DM fiat. Dual wielding costs a bonus action. Wild Shape being a shopping spree in the MM and any other book with monsters in it, Warlock magic being utterly incompatible with every other type of spellcasting in the game. Exhaustion being far too punishing. WotC put out a bunch of UAs that said, "we hear you" and then said "nevermind, we're keeping them as is, with MAYBE a few bits of errata". Even things that didn't score badly got tossed to the dumpster: unified subclass progression, prof bonus/day instead of SR or ability mod/day., epic boons at 20th level. The only major changes we're getting that literally weren't telegraphed in 2022 are weapon mastery and unified spell lists. Everything else is language clarification and adding/replacing class features. WotC walked into the living room, decided that ugly half-wall between it and the kitchen needed to go, took all the furniture out of the room, and then, they just decided to paint the wall and put everything back. If they hadn't made a show about removing the half-wall in the first place, most people wouldn't have thought it was an option. Now I'm not overly mad: I like the changes they are making. But the fact they are backpedaling on so many design ideas at this point in design doesn't tell me this was based on player feedback as much as a desire to make sure this new PHB doesn't split the fanbase. Anyway: this should be the death knell that this is anything resembling 5.5 or 6e: This is Tasha's 2.0. [/QUOTE]
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D&D 5.11 - the time of big change is over
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