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*Dungeons & Dragons
D&D 5.11 - the time of big change is over
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<blockquote data-quote="Parmandur" data-source="post: 9057542" data-attributes="member: 6780330"><p>Buy what they are doing now us what they said they would the entire tine...? From the start Crawford said that most of what they put out early in was probsvly not going to make it, bit they couldn't know what would stick until they threw it against the wall. This is how the WotC design team always forecast the process looking like, including that the final result would look a lot like 2014. </p><p></p><p>What we are seeing here isn't a vhange in ditection, but the first serious proposal for final publication. The other tests were explicitly to push the limits of the system and find out what shape people wanted for the final prodict, this test is for what they think they can put in a book and sell.</p><p></p><p>A better design metaphore is that tjis playtest process is like a "getting dressed for Prom" montage, with the initial options being outlandish and ridiculous before settling on a final set of clothes to impress.</p><p></p><p>Yes, it should have died when Crawford spent the better part of a year saying exactly that, but people didn't let that stop them. And I see people decrying this as 6E still!</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9057542, member: 6780330"] Buy what they are doing now us what they said they would the entire tine...? From the start Crawford said that most of what they put out early in was probsvly not going to make it, bit they couldn't know what would stick until they threw it against the wall. This is how the WotC design team always forecast the process looking like, including that the final result would look a lot like 2014. What we are seeing here isn't a vhange in ditection, but the first serious proposal for final publication. The other tests were explicitly to push the limits of the system and find out what shape people wanted for the final prodict, this test is for what they think they can put in a book and sell. A better design metaphore is that tjis playtest process is like a "getting dressed for Prom" montage, with the initial options being outlandish and ridiculous before settling on a final set of clothes to impress. Yes, it should have died when Crawford spent the better part of a year saying exactly that, but people didn't let that stop them. And I see people decrying this as 6E still! [/QUOTE]
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D&D 5.11 - the time of big change is over
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