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D&D 5e Basic Set: Things that make you go "what?!"
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<blockquote data-quote="Lanefan" data-source="post: 6336013" data-attributes="member: 29398"><p>Just got done wading through the spells in the Basic set, some kinda weird stuff but only one spell leaped right out as broken:</p><p></p><p>Arcane Eye (Wiz-4)</p><p></p><p>It creates an invisible magic eye with night-sight that I can move 30' per action (i.e. per round) and can freely leave the spell's original range. Its duration is (up to) an hour. Anyone else see any problems here, 'cause I sure do.</p><p></p><p>First: the eye is invisible, meaning it can float around pretty much anywhere it can get to and almost certainly not be noticed unless someone just happens to have "Detect Magic" going, and how likely is that?</p><p></p><p>Second: 30' per round for an hour means I can move that puppy somewhat over THREE MILES! Here guys, sit down and have your lunch out front of this huge cavern complex, I'll have the whole thing mapped in an hour provided there's no doors in the way. Oh, and as a bonus I'll have a pretty good idea of what monsters are where, too. </p><p></p><p>Third: well, to put it delicately, during downtime in town the more voyeuristic of wizards are going to have a field day. Think about it...</p><p></p><p>Fourth: the invisible eye is given no AC or h.p. rating for the unlikely but very possible event someone wants to physically attack it.</p><p></p><p>Fixes:</p><p></p><p>First: the eye should be visible.</p><p></p><p>Second: duration should be reduced to a minute (so 300' total movement) or at worst the move speed should become 30' per minute (giving 1800' total possible, but at least it's slow).</p><p></p><p>Third: the eye should be visible.</p><p></p><p>Fourth: the eye should be given a poor AC and about 2 h.p.</p><p></p><p>Lan-"about to open the Starter box and wondering what I'll find"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6336013, member: 29398"] Just got done wading through the spells in the Basic set, some kinda weird stuff but only one spell leaped right out as broken: Arcane Eye (Wiz-4) It creates an invisible magic eye with night-sight that I can move 30' per action (i.e. per round) and can freely leave the spell's original range. Its duration is (up to) an hour. Anyone else see any problems here, 'cause I sure do. First: the eye is invisible, meaning it can float around pretty much anywhere it can get to and almost certainly not be noticed unless someone just happens to have "Detect Magic" going, and how likely is that? Second: 30' per round for an hour means I can move that puppy somewhat over THREE MILES! Here guys, sit down and have your lunch out front of this huge cavern complex, I'll have the whole thing mapped in an hour provided there's no doors in the way. Oh, and as a bonus I'll have a pretty good idea of what monsters are where, too. Third: well, to put it delicately, during downtime in town the more voyeuristic of wizards are going to have a field day. Think about it... Fourth: the invisible eye is given no AC or h.p. rating for the unlikely but very possible event someone wants to physically attack it. Fixes: First: the eye should be visible. Second: duration should be reduced to a minute (so 300' total movement) or at worst the move speed should become 30' per minute (giving 1800' total possible, but at least it's slow). Third: the eye should be visible. Fourth: the eye should be given a poor AC and about 2 h.p. Lan-"about to open the Starter box and wondering what I'll find"-efan [/QUOTE]
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