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D&D 5e Basic Set: Things that make you go "what?!"
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<blockquote data-quote="bganon" data-source="post: 6339264" data-attributes="member: 60886"><p>Arcane Eye doesn't really worry me too much given the presence of lower-level spells like Invisibility, Spider Climb, etc. Cast Invis on the Elven Rogue, and you've got a scout that moves much more quickly, can actually deal with doors, and probably isn't that much less stealthy. Heck, Fly is also a 4th level spell - like it or not, 4th-5th level is where casters typically start getting the serious "shortcut" spells. At least many of them require concentration now.</p><p></p><p>Defense style seems a bit weak to me, but it's the only Fighting Style that applies regardless of what/how you wield. It stacks with sword & board, works fine with greatweapons, stacks with the TWF feat, etc...</p><p></p><p>The main thing making me go "what" at the moment is cantrip damage. I don't mind casters having at-will options, but they seem awfully good...</p></blockquote><p></p>
[QUOTE="bganon, post: 6339264, member: 60886"] Arcane Eye doesn't really worry me too much given the presence of lower-level spells like Invisibility, Spider Climb, etc. Cast Invis on the Elven Rogue, and you've got a scout that moves much more quickly, can actually deal with doors, and probably isn't that much less stealthy. Heck, Fly is also a 4th level spell - like it or not, 4th-5th level is where casters typically start getting the serious "shortcut" spells. At least many of them require concentration now. Defense style seems a bit weak to me, but it's the only Fighting Style that applies regardless of what/how you wield. It stacks with sword & board, works fine with greatweapons, stacks with the TWF feat, etc... The main thing making me go "what" at the moment is cantrip damage. I don't mind casters having at-will options, but they seem awfully good... [/QUOTE]
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D&D 5e Basic Set: Things that make you go "what?!"
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