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D&D 5e Basic Set: Things that make you go "what?!"
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<blockquote data-quote="KarinsDad" data-source="post: 6339857" data-attributes="member: 2011"><p>Even without Uncanny Dodge, Cunning Action is so good that the second level rogue can move in and attack the foe the fighter is engaged in, attack with two short swords for D6+3 damage main weapon, D6 off hand, and D6 sneak attack damage (for a total of 13.5 points of damage if both attacks hit), and then Disengage away in the same round. The Fighter is still engaged and can be hurt more by at least that foe who typically cannot disengage. The rogue is probably 10 or more feet away.</p><p></p><p>The fighter only does this level of damage if he too is doing two weapon fighting. However, the difference is that the two weapon fighter is engaged with a foe that can counterattack and the fighter has fairly crappy AC (because he is not fighting Defense and/or with a shield) whereas the rogue is 10+ feet away and cannot be attacked by that foe (shy of the foe moving away and OAing, or using a ranged weapon at disadvantage). Sure, the rogue has 2 fewer AC, but he's still a lot safer because he will be attacked less.</p><p></p><p></p><p>Cunning Action also allows the Rogue to hide. So he could fire a bow, move into heavy brush, and hide. Next round, he fires his bow with advantage (and then moves more and hides).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6339857, member: 2011"] Even without Uncanny Dodge, Cunning Action is so good that the second level rogue can move in and attack the foe the fighter is engaged in, attack with two short swords for D6+3 damage main weapon, D6 off hand, and D6 sneak attack damage (for a total of 13.5 points of damage if both attacks hit), and then Disengage away in the same round. The Fighter is still engaged and can be hurt more by at least that foe who typically cannot disengage. The rogue is probably 10 or more feet away. The fighter only does this level of damage if he too is doing two weapon fighting. However, the difference is that the two weapon fighter is engaged with a foe that can counterattack and the fighter has fairly crappy AC (because he is not fighting Defense and/or with a shield) whereas the rogue is 10+ feet away and cannot be attacked by that foe (shy of the foe moving away and OAing, or using a ranged weapon at disadvantage). Sure, the rogue has 2 fewer AC, but he's still a lot safer because he will be attacked less. Cunning Action also allows the Rogue to hide. So he could fire a bow, move into heavy brush, and hide. Next round, he fires his bow with advantage (and then moves more and hides). [/QUOTE]
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