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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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<blockquote data-quote="Goonalan" data-source="post: 8459718" data-attributes="member: 16069"><p style="text-align: center"><strong>The Unexpected in the Caves of Chaos.</strong></p><p></p><p><strong>Session #0010: Downtime with 2/3rds of the Unexpected.</strong></p><p><strong></strong></p><p><strong>PCs (in alphabetical order)</strong></p><p><strong>Krago of the Mountains </strong>(Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 2.</p><p><strong>Lappoy the Unexpected </strong>(Rob) Male High Elf Wizard (Sage) Level 3.</p><p><strong>Mohag the Wanderer</strong> (Pete) Male Human Barbarian (Outlander) Level 2.</p><p><strong>Sho-Rembo</strong> (Dave) Female Stout Halfling Druid (Hermit) Level 2.</p><p><strong>Sir Glen</strong> (Dave) Male Human Paladin of Lathander (Noble) Level 2.</p><p><strong>Sosspan </strong>(Dave) Male Dragonborn Wizard (Spy) Level 2.</p><p><strong>Trebbelos</strong> (Pete) Male Tiefling Sorcerer (Charlatan) Level 2.</p><p><strong>Yor</strong> (Pete) Male Dragonborn Fighter (Folk Hero) Level 2.</p><p></p><p><strong>NPC's (employed by Lappoy)</strong></p><p><strong>Wormwood</strong> Male Human Guard.</p><p><strong>Scrubs</strong> Male Human Guard.</p><p></p><p><strong>Dead PCs (in alphabetical order)</strong></p><p><strong>Afton Barr</strong> (played Dave) Male Half-Elf Bard (Entertainer) Level 1.</p><p><strong>Estra Zo </strong>(Pete) Female Wood Gnome Rogue (Urchin) Level 1.</p><p><strong>Farned of the Leaf Lord </strong>(Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1.</p><p><strong>Tassit </strong>(played by Dave) Female Human Monk (Hermit) Level 1.</p><p><strong>The Mystical One</strong> (played by Pete) Female Human Warlock (Outlander) Level 1.</p><p></p><p><strong>Note, you can click on the pictures here to make them bigger (if you didn't know this already).</strong></p><p></p><p>Although there are no pictures in this one.</p><p></p><p><strong>Day 17: Being the 17th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons.</strong></p><p></p><p>The Unexpected are ready to head out to adventure again, check the date above, after returning from their previous raid on the Caves of Chaos they have spent another six days in the Keep, with a lot of R&R.</p><p></p><p>So, what have they been doing?</p><p></p><p>Mostly levelling up, selling/buying stuff, chatting, entertaining the locals and... last but by no means least, getting a contract from the Guild of Merchants here. But, we'll get to that.</p><p></p><p>The first two days, after the rescue of Trebbelos and the goblin slaughter, are spent in the Traveller's Rest. The Unexpected contrive to put some money behind the bar of the inn, the subject of their generosity (apart from themselves) is Cpl Bamf Grubbins, he's the guy that was in charge of the patrol that the PCs bumped into on their way back to the Keep. Cpl Grubbins, and all of his colleagues, are made to feel most welcome at the Rest.</p><p></p><p>The Unexpected however are not entirely indulgent, or else idle, they're also in the mood to hoover up a few more insights and rumours from the patrol, and from the inhabitants of the Keep at large.</p><p></p><p>The new list of what's known reads a lot like this-</p><p></p><p>(1) A merchant, imprisoned within the caves, will reward his rescuers. VERY INTERESTING. </p><p>(2) A powerful wizard will destroy all cave invaders. UNTRUE.</p><p>(3) Tribes of different creatures live in different caves. CHECK. </p><p>(5) A magic wand was lost in the caves. INTERESTING.</p><p>(6) All of the cave entrances are trapped. UNTRUE.</p><p>(7) If you get lost, beware the eater of men! INTERESTING.</p><p>(8) Altars are very dangerous. INTERESTING.</p><p>(9) A fair maiden is imprisoned within the caves. INTERESTING.</p><p>(10) “Bree-yark!” is goblin for 'we surrender'. UNTRUE.</p><p>(12) The big dog-men (GNOLLS?) live very high in the caves. INTERESTING.</p><p>(13) There are hordes of tiny dragon-men in the lower caves. KOBOLDS- KILLED.</p><p>(14) Piles of magic armour are hoarded in the southern caves. INTERESTING.</p><p>(15) The bugbears in the caves are afraid of dwarves. INTERESTING.</p><p>(16) Lizardmen live in the marshes. INTERESTING.</p><p>(17) An elf once disappeared across the marshes. INTERESTING.</p><p>(19) Nobody has ever returned from an expedition to the caves. UNTIL NOW.</p><p>(20) There is more than one tribe of ores within the caves. INTERESTING.</p><p></p><p>So, as stated previously, there are twenty rumours to collect, and already the PCs have tracked down all but three of them, now they're getting places. It seems the secret to success is to spend time and money in the bar, who would have thought it.</p><p></p><p>The Unexpected, all of them, also get rooms at the Rest, they're living the high life, particularly after they sell the treasures they looted from goblin chief Bad Koff's lair, the haul, after payment of taxes-</p><p></p><p>A very large and remarkably good-looking tapestry with gold and silver thread showing a squat looking tower on a bluff within a forest at sunrise, sold for 756gp</p><p></p><p>A very nice silver cup, sold for 65gp</p><p></p><p>And a hefty swatch of silk, obviously stolen from a merchant's caravan, sold for 97gp</p><p></p><p>Total = 918gp, that's over 100gp each.</p><p></p><p>The next port of call, of course, is the shops, but that requires repeat visits over several days as there are only a limited number of healing potions for sale in the Keep. Although clearly there are more being manufactured each day. Basically the Unexpected have to hang around for another five or so days just so that they can get all of the healing potions that they want/need (which is two each, all the DM will allow them).</p><p></p><p>Lappoy has already been for a visit with anyone and everyone within the Keep, and so now the rest of the Unexpected have done so too, and have made a few more friends, and... made a few more purchases.</p><p>They've also spoken at length with Cpl Grubbins about the first rumour on the list above-</p><p></p><p>(1) A merchant, imprisoned within the caves, will reward his rescuers. VERY INTERESTING.</p><p></p><p>And after a few introductions they have been welcomed into the Guildhall and given a contract.</p><p></p><p>Jarvis Scutbuttle and his wife Llona, and their entire caravan/entourage en route to the Keep was attacked and, the authorities at first believed- destroyed, this happened about three tendays past. The attack was likely the work of goblins, although the attackers seemed to have been very organized. Llona Scutbuttle is the sister of Lhodis, the jewel and gem merchant at the Keep.</p><p></p><p>Then, about a tenday ago another caravan heading to the Keep discovered the body of a dead caravan guard- positioned in the middle of the road, clearly someone wanted the corpse to be noticed.</p><p></p><p>Pinned to the body of the dead caravan guard was a badly written note, stating in broken common that someone called Grelzenod the Render had taken Jarvis and Llona prisoner, and that a ransom should be paid for their release without harm.</p><p></p><p>The ransom was duly paid, by an intermediary, that was five days ago.</p><p></p><p>But, then... nothing.</p><p></p><p>That is until another guard patrol found the body of the intermediary, a local ranger, in the same position as the last body, in the middle of the road, and with yet another note demanding more money for Jarvis and Llona. This event happened yesterday.</p><p></p><p>The Guild therefore would like to hire the Unexpected to rescue the missing merchant and his wife, and any other survivors from the trade caravan.</p><p></p><p>What's more the Guild has learnt that Grelzenod the Render is the hobgoblin chief of a tribe calling themselves the Flesh Renders, they're laired somewhere in the Caves of Chaos.</p><p></p><p>The Unexpected no where, of course.</p><p></p><p>The Guild will pay the Unexpected 100gp for the return of the merchant and his wife, and will furthermore grant the adventuring party the right to sell and buy within the Keep, for one year, without paying taxes.</p><p></p><p>Just to remind you the tax is 5% on everything bought or sold.</p><p></p><p>Success, and the Guild may also have other work for the Unexpected.</p><p></p><p>The PCs take the deal, there is much rejoicing, and on the 17th of Mirtul, as above, the Unexpected hit the road again.</p><p></p><p>Note Rob, who plays Lappoy, wasn't present for this session. He had a session on his own to look around the Keep, and so Pete and Dave wanted the same consideration.</p><p></p><p>But that's all she wrote for this one.</p><p></p><p>The pot is up to £50.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Toodles for a bit.</p><p></p><p>Cheers the Unexpected and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8459718, member: 16069"] [CENTER][B]The Unexpected in the Caves of Chaos.[/B][/CENTER] [B]Session #0010: Downtime with 2/3rds of the Unexpected. PCs (in alphabetical order) Krago of the Mountains [/B](Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 2. [B]Lappoy the Unexpected [/B](Rob) Male High Elf Wizard (Sage) Level 3. [B]Mohag the Wanderer[/B] (Pete) Male Human Barbarian (Outlander) Level 2. [B]Sho-Rembo[/B] (Dave) Female Stout Halfling Druid (Hermit) Level 2. [B]Sir Glen[/B] (Dave) Male Human Paladin of Lathander (Noble) Level 2. [B]Sosspan [/B](Dave) Male Dragonborn Wizard (Spy) Level 2. [B]Trebbelos[/B] (Pete) Male Tiefling Sorcerer (Charlatan) Level 2. [B]Yor[/B] (Pete) Male Dragonborn Fighter (Folk Hero) Level 2. [B]NPC's (employed by Lappoy) Wormwood[/B] Male Human Guard. [B]Scrubs[/B] Male Human Guard. [B]Dead PCs (in alphabetical order) Afton Barr[/B] (played Dave) Male Half-Elf Bard (Entertainer) Level 1. [B]Estra Zo [/B](Pete) Female Wood Gnome Rogue (Urchin) Level 1. [B]Farned of the Leaf Lord [/B](Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1. [B]Tassit [/B](played by Dave) Female Human Monk (Hermit) Level 1. [B]The Mystical One[/B] (played by Pete) Female Human Warlock (Outlander) Level 1. [B]Note, you can click on the pictures here to make them bigger (if you didn't know this already).[/B] Although there are no pictures in this one. [B]Day 17: Being the 17th Day of Mirtul, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons.[/B] The Unexpected are ready to head out to adventure again, check the date above, after returning from their previous raid on the Caves of Chaos they have spent another six days in the Keep, with a lot of R&R. So, what have they been doing? Mostly levelling up, selling/buying stuff, chatting, entertaining the locals and... last but by no means least, getting a contract from the Guild of Merchants here. But, we'll get to that. The first two days, after the rescue of Trebbelos and the goblin slaughter, are spent in the Traveller's Rest. The Unexpected contrive to put some money behind the bar of the inn, the subject of their generosity (apart from themselves) is Cpl Bamf Grubbins, he's the guy that was in charge of the patrol that the PCs bumped into on their way back to the Keep. Cpl Grubbins, and all of his colleagues, are made to feel most welcome at the Rest. The Unexpected however are not entirely indulgent, or else idle, they're also in the mood to hoover up a few more insights and rumours from the patrol, and from the inhabitants of the Keep at large. The new list of what's known reads a lot like this- (1) A merchant, imprisoned within the caves, will reward his rescuers. VERY INTERESTING. (2) A powerful wizard will destroy all cave invaders. UNTRUE. (3) Tribes of different creatures live in different caves. CHECK. (5) A magic wand was lost in the caves. INTERESTING. (6) All of the cave entrances are trapped. UNTRUE. (7) If you get lost, beware the eater of men! INTERESTING. (8) Altars are very dangerous. INTERESTING. (9) A fair maiden is imprisoned within the caves. INTERESTING. (10) “Bree-yark!” is goblin for 'we surrender'. UNTRUE. (12) The big dog-men (GNOLLS?) live very high in the caves. INTERESTING. (13) There are hordes of tiny dragon-men in the lower caves. KOBOLDS- KILLED. (14) Piles of magic armour are hoarded in the southern caves. INTERESTING. (15) The bugbears in the caves are afraid of dwarves. INTERESTING. (16) Lizardmen live in the marshes. INTERESTING. (17) An elf once disappeared across the marshes. INTERESTING. (19) Nobody has ever returned from an expedition to the caves. UNTIL NOW. (20) There is more than one tribe of ores within the caves. INTERESTING. So, as stated previously, there are twenty rumours to collect, and already the PCs have tracked down all but three of them, now they're getting places. It seems the secret to success is to spend time and money in the bar, who would have thought it. The Unexpected, all of them, also get rooms at the Rest, they're living the high life, particularly after they sell the treasures they looted from goblin chief Bad Koff's lair, the haul, after payment of taxes- A very large and remarkably good-looking tapestry with gold and silver thread showing a squat looking tower on a bluff within a forest at sunrise, sold for 756gp A very nice silver cup, sold for 65gp And a hefty swatch of silk, obviously stolen from a merchant's caravan, sold for 97gp Total = 918gp, that's over 100gp each. The next port of call, of course, is the shops, but that requires repeat visits over several days as there are only a limited number of healing potions for sale in the Keep. Although clearly there are more being manufactured each day. Basically the Unexpected have to hang around for another five or so days just so that they can get all of the healing potions that they want/need (which is two each, all the DM will allow them). Lappoy has already been for a visit with anyone and everyone within the Keep, and so now the rest of the Unexpected have done so too, and have made a few more friends, and... made a few more purchases. They've also spoken at length with Cpl Grubbins about the first rumour on the list above- (1) A merchant, imprisoned within the caves, will reward his rescuers. VERY INTERESTING. And after a few introductions they have been welcomed into the Guildhall and given a contract. Jarvis Scutbuttle and his wife Llona, and their entire caravan/entourage en route to the Keep was attacked and, the authorities at first believed- destroyed, this happened about three tendays past. The attack was likely the work of goblins, although the attackers seemed to have been very organized. Llona Scutbuttle is the sister of Lhodis, the jewel and gem merchant at the Keep. Then, about a tenday ago another caravan heading to the Keep discovered the body of a dead caravan guard- positioned in the middle of the road, clearly someone wanted the corpse to be noticed. Pinned to the body of the dead caravan guard was a badly written note, stating in broken common that someone called Grelzenod the Render had taken Jarvis and Llona prisoner, and that a ransom should be paid for their release without harm. The ransom was duly paid, by an intermediary, that was five days ago. But, then... nothing. That is until another guard patrol found the body of the intermediary, a local ranger, in the same position as the last body, in the middle of the road, and with yet another note demanding more money for Jarvis and Llona. This event happened yesterday. The Guild therefore would like to hire the Unexpected to rescue the missing merchant and his wife, and any other survivors from the trade caravan. What's more the Guild has learnt that Grelzenod the Render is the hobgoblin chief of a tribe calling themselves the Flesh Renders, they're laired somewhere in the Caves of Chaos. The Unexpected no where, of course. The Guild will pay the Unexpected 100gp for the return of the merchant and his wife, and will furthermore grant the adventuring party the right to sell and buy within the Keep, for one year, without paying taxes. Just to remind you the tax is 5% on everything bought or sold. Success, and the Guild may also have other work for the Unexpected. The PCs take the deal, there is much rejoicing, and on the 17th of Mirtul, as above, the Unexpected hit the road again. Note Rob, who plays Lappoy, wasn't present for this session. He had a session on his own to look around the Keep, and so Pete and Dave wanted the same consideration. But that's all she wrote for this one. The pot is up to £50. Stay safe and well you lovely people. Toodles for a bit. Cheers the Unexpected and goonalan. [/QUOTE]
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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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