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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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<blockquote data-quote="Goonalan" data-source="post: 8529928" data-attributes="member: 16069"><p style="text-align: center"><strong>The Unexpected in the Caves of Chaos.</strong></p><p></p><p><strong>Session #026: Gnolls!</strong></p><p><strong></strong></p><p><strong>PCs (in alphabetical order)</strong></p><p><strong>Krago of the Mountains </strong>(Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3.</p><p><strong>Lappoy the Unexpected </strong>(Rob) Male High Elf Wizard (Sage) Level 4.</p><p><strong>Mohag the Wanderer</strong> (Pete) Male Human Barbarian (Outlander) Level 3.</p><p><strong>Sho-Rembo</strong> (Dave) Female Stout Halfling Druid (Hermit) Level 3.</p><p><strong>Sir Glen</strong> (Dave) Male Human Paladin of Lathander (Noble) Level 3.</p><p><strong>Sosspan </strong>(Dave) Male Dragonborn Wizard (Spy) Level 3.</p><p><strong>Trebbelos</strong> (Pete) Male Tiefling Sorcerer (Charlatan) Level 3.</p><p></p><p><strong>Sidekick (played mostly by the DM).</strong></p><p><strong>Scrubs</strong> Male Human Sidekick Expert (Soldier) Level 3.</p><p></p><p><strong>Dead PCs, NPCs & Sidekicks (in alphabetical order)</strong></p><p><strong>Afton Barr</strong> (Dave) Male Half-Elf Bard (Entertainer) Level 1.</p><p><strong>Corbis</strong> Male Human Sidekick Warrior (Soldier) Level 2.</p><p><strong>Estra Zo </strong>(Pete) Female Wood Gnome Rogue (Urchin) Level 1.</p><p><strong>Farned of the Leaf Lord </strong>(Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1.</p><p><strong>Tassit </strong>(Dave) Female Human Monk (Hermit) Level 1.</p><p><strong>The Mystical One</strong> (Pete) Female Human Warlock (Outlander) Level 1.</p><p><strong>Tribbits</strong> Male Human Sidekick Warrior (Soldier) Level 2.</p><p><strong>Wormwood</strong> Male Human Guard.</p><p><strong>Yor</strong> (Pete) Male Dragonborn Fighter (Folk Hero) Level 2.</p><p></p><p><strong>QUESTS (and stuff to do).*</strong></p><ol> <li data-xf-list-type="ol">Find Zelligar and Rogahn's former base, explore it and steal its treasures.</li> <li data-xf-list-type="ol">Get all 20 rumours, just missing #18, keep chatting and drinking at the Keep.</li> <li data-xf-list-type="ol">Find Tolpuddle, the 'mad druid' of the Whispering Woods, he may know where Z&R's base is (see #1 above), also say 'hi' from his brother Bumble.</li> <li data-xf-list-type="ol">Tell Darvon, Priest of Oghma, about the Unexpected's adventures. ONGOING.</li> <li data-xf-list-type="ol">Track down and kill/capture the former bandit leader- Dee Dee Raven (see Mebros, Captain of the Watch).</li> <li data-xf-list-type="ol">Help the water sprites of the Goblinwater River, for Bumble.</li> <li data-xf-list-type="ol">Clear a bunch of spiders out of the Spiderwood, for Bumble.</li> <li data-xf-list-type="ol">Stop the undead attacks in the Whispering Woods, for Bumble.</li> <li data-xf-list-type="ol">Clear the Caves of Chaos for the Castellan of the Keep on the Borderlands, reward 2,500gp plus.<br /> </li> </ol><p>*I've been asked to put this here because the players keep forgetting some of this stuff, also they have lots of quests on the go right now.</p><p></p><p>Note, we now read this list at the start of each new session, that's what it's like to get old- your memory just stops working.</p><p></p><p><strong>Note, you can click on the pictures here to make them bigger (if you didn't know this already).</strong></p><p><strong></strong></p><p><strong>Day 38: Being the 8th Day of Kythorn, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, about 9.30 AM.</strong></p><p></p><p>Gnolls, lots of them- a gang of the bastards have made their way through the other ex-orc lair (lead by Wheezer, a gnoll slaver the PCs encountered earlier), while a second mob rushes the entrance to the cavern (lead by a hefty armoured gnoll).</p><p></p><p>It gets very fighty, very quickly!</p><p></p><p>[ATTACH=full]150961[/ATTACH]</p><p><strong>And so it begins, and just to make clear I have maybe eighteen or so gnolls in play, all with 75% of max hit points, or more.</strong></p><p></p><p>This is how it goes down.</p><p></p><p>Sosspan scurries forward and hits a bunch of the gnolls charging towards the cavern with a Shatter spell (but for only 7 damage, save for half, and most of the gnolls do). The shame-faced dragonborn wizard ducks back out of sight.</p><p></p><p>A moment later and Sho-Rembo fills the area before the cavern entrance with a Spike Growth spell, and all of the charging gnolls are within the compass of the plant terror.</p><p></p><p>Seconds later a screaming gnoll gets its feet ripped to shreds as it tries to make its way over to stab at Sir Glen, the paladin parries the attack and then fires up his Sacred Weapon and cuts the gnoll brute.</p><p></p><p>More gnolls rush in, although one of the fools, already wounded by Sosspan's Shatter spell- and then more so by the Spike Growth, breaks ranks and attempts to flee back the way it came. It doesn't make it out of the reach of the cutting vegetation.</p><p></p><p>Then however, back within the cavern, Krago gets shot, there are gnolls- lots of them charging down the passage here.</p><p></p><p>Lappoy patiently waits for the passage to fill up with the yapping brutes.</p><p></p><p>Back at the front.</p><p></p><p>Mohag steps in to block the cavern entrance, alongside Sir Glen- the barbarian is raging and reckless, he smashes a gnoll down with his magical handaxe.</p><p></p><p>That's two down so far.</p><p></p><p>But back in the cavern passage the gnolls keep on coming.</p><p></p><p>Lappoy and Trebbelos let loose their Shatter spells at this mob, lots of hits but more rubbish damage rolls- from both of them, best 3d8 = '7' damage, save for half, and again most of the gnolls do.</p><p></p><p>Back to the front of the cavern.</p><p></p><p>A gnoll rushing the lair suddenly realises it's legs and feet are getting ripped to shreds, it therefore comes to a halt and throws a spear at Mohag, it's a hit.</p><p></p><p>The gnolls outside of the lair however are starting to panic, and particularly when the armoured leader type gnoll quickly spots what's going on here (bad magic) and so turns tail and flees, the gnoll boss only just makes it out of the Spike Growth alive.</p><p></p><p>This fellow runs yapping at full pelt further into the ravine, the Unexpected try to keep an eye on where this fleeing gnoll is heading. While, of course, taking care of business within the cave.</p><p></p><p>Sho-Rembo's Spike Growth damage dice are on fire- its 2d4 piercing damage for each square of movement, and there have been half-a-dozen max rolls already.</p><p></p><p>[ATTACH=full]150962[/ATTACH]</p><p><strong>Two gnolls down dead & one leader-type fled. The Unexpected are kicking ass.</strong></p><p></p><p>The Unexpected, they think (correctly), have broken this attack already, or else they're going to clear the gnolls on the outside of the lair pretty quickly.</p><p></p><p>Back to the back, and within the cavern...</p><p></p><p>Krago smashes another gnoll down, and then with his Horde Breaker (and an added inspiration point) almost drops another.</p><p></p><p>That's four dead or fled.</p><p></p><p>Back to the front.</p><p></p><p>Sho-Rembo steps up again and hits the gnolls attacking the cavern entrance with a Thunderwave, two of the badly wounded humanoids are blown apart, and the three survivors are left mewling like kittens, clutching at their ears, and looking very unhappy with the world.</p><p></p><p>These three ate also obviously now stuck within the Spike Growth.</p><p></p><p>That's six of them gone.</p><p></p><p>[ATTACH=full]150963[/ATTACH]</p><p><strong>It's a massacre at the front door.</strong></p><p></p><p>Sir Glen cuts down another one of the badly wounded and disorientated gnolls, and then tramps north to meet the coming gnoll charge.</p><p></p><p>Seven dead or fled.</p><p></p><p>Back to the gnolls in the cavern passage.</p><p></p><p>Krago gets shot again, and then seconds later speared, he's bloodied and beyond, as usual.</p><p></p><p>The gnolls keep on coming.</p><p></p><p>Lappoy suddenly races forward and unleashes a Thunderwave directly into the pack of gnolls charging down the passage, but then rolls rubbish damage once again, the High Magicker therefore uses an inspiration point to disengage and flee back to safety.</p><p></p><p>Scrubs shoots a gnoll.</p><p></p><p>Krago gets shot again by Wheezer, the longbow wielding boss of the gnoll slavers, and its a Crit- the dwarf ranger is very suddenly down to just one hit point.</p><p></p><p>But not for long, seconds later he gets hit by a thrown spear and falls unconscious.</p><p></p><p>Mohag immediately moves to stand over the fallen dwarf- and then starts swinging, smashing another gnoll down- and then moving forward again, and now in a reckless raging frenzy he slashes yet another gnoll with his magical handaxe.</p><p></p><p>Eight gnolls gone.</p><p></p><p>Trebbelos quickly gets to Krago with a healing potion, and then after an inspiration point he launches another Shatter spell into the gnolls crammed in the passage, there are seven of them here (including Wheezer) and now all but one of them are bloodied.</p><p></p><p>The sorcerer is immediately surrounded by a swirling wind that lifts him six inches above the cavern floor, and then floats him back and away from danger.</p><p></p><p>Meantime, back at the front the last two gnolls die while fleeing, attempting to escape Sho-Rembo's Spike Growth spell.</p><p></p><p>That's ten gnolls accounted for.</p><p></p><p>And now the exit/entrance to the cavern (save for the Spike Growth) is clear.</p><p></p><p>[ATTACH=full]150964[/ATTACH]</p><p><strong>It's really not looking good for my gnolls.</strong></p><p></p><p>The newly conscious again Krago scrambles to his feet, and then bonks and stabs the gnoll still threatening him down dead, the badly injured dwarf ranger retreats rapidly, in desperate need of more healing.</p><p></p><p>Eleven.</p><p></p><p>Sosspan launches yet another Thunderwave into the pack, and this one for proper damage, the gnolls are broken.</p><p></p><p>Sho-Rembo uses an inspiration point to pump a Cure Wounds into Krago, and then she too scurries forward and sends yet another Thunderwave into the gnolls, but again rubbish damage, and just one more gnoll succumbs.</p><p></p><p>Twelve.</p><p></p><p>Lappoy delivers the third Thunderwave, and another gnoll falls- the noisy yapping buggers however are doing their best to get away now.</p><p></p><p>Thirteen.</p><p></p><p>Mohag Crits a fleeing gnoll dead.</p><p></p><p>Fourteen.</p><p></p><p>Trebbelos races after the fleeing pack and hits it with yet another Shatter spell, and another gnoll falls.</p><p></p><p>Fifteen.</p><p></p><p>Sosspan fires a trio of Magic Missiles into another fleeing gnoll, it too succumbs to the hurt.</p><p></p><p>Sixteen.</p><p></p><p>Sho-Rembo wildshapes into Sho-D-Wolf and chases down, and then bites the slowest of the fleeing gnolls. Sir Glen steps in and finishes it off.</p><p></p><p>Seventeen.</p><p></p><p>There's only one gnoll still running, and that's Wheezer, the gnoll slaver boss.</p><p></p><p>Trebbelos- in a headlong dash spots Wheezer, just, and so after a double move he spends an inspiration point to take a shot with a Fire Bolt (and at -5 to hit) and rolls a Crit.</p><p></p><p>Wheezer somehow survives the blast, and now the boss gnoll is racing through the second orc lair, and it has become a thing for all of the players- they're not letting this bastard get away.</p><p></p><p>Mohag gets to within fifteen or so feet of Wheezer, and so lets fly with his magical handaxe, and THUNK- that's enough- Wheezer falls.</p><p></p><p>Eighteen gnolls went into this encounter, only one got away.</p><p></p><p>[ATTACH=full]150965[/ATTACH]</p><p><strong>The end of Wheezer.</strong></p><p></p><p>There follows a modicum of imbecilic whooping.</p><p></p><p>The Unexpected are however still in fairly good shape, and as of now a jubilant mood, however the players are also still very aware that their guys have enough XP to advance to level 4, and they're very keen to do so- all of them.</p><p></p><p>A hasty deal is done (you'll hear about this next time), a brief search of the fallen gnolls is made, and there's a bit of coin here and there, but nothing spectacular, and then...</p><p></p><p>They're off, and do they heck as like remember to stop off to pick up the corpse of Tribbits hidden in the bone pile in the xvarts ex-lair, not a chance, and I don't remind them because I forgot too.</p><p></p><p>The Unexpected hustle out of the ravine, and all the way along the road, as fast as they can (although Mohag is on exhaustion level three again) and all the way back safely to the Keep.</p><p></p><p>And the remainder of the session is spent levelling up the PCs, and of course re-stocking and re-supplying, oh and selling the treasures found during their last visit to the Caves of Chaos.</p><p></p><p>Here are the highlights from the stuff that got sold-</p><p></p><p>Three silver candlesticks, sold for 31gp in total.</p><p>Magnifying glass with an electrum handle, sold for 35gp.</p><p>Ivory statuette of a panther, sold for 42gp.</p><p>Cockatrice feather quill with a gold nib, also sold for 42gp.</p><p>Immaculate wolf pelt, sold for 55gp.</p><p>Gold and emerald earring, sold for 64gp.</p><p>Beautiful deep green spinnel gemstone, sold for 68gp.</p><p>Tarnished silver crown, sold for 85gp.</p><p>Gaudy silver necklace, sold for 99gp.</p><p>Chunky gold chain, previously worn by Torgo the Eye Gouger, sold for 145gp.</p><p>Gem encrusted gold goblet, found in the ooze pool, sold for 819gp.</p><p></p><p>The pot is up to £114.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Toodles for a bit.</p><p></p><p>Cheers the Unexpected and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8529928, member: 16069"] [CENTER][B]The Unexpected in the Caves of Chaos.[/B][/CENTER] [B]Session #026: Gnolls! PCs (in alphabetical order) Krago of the Mountains [/B](Pete) Male Mountain Dwarf Ranger (Folk Hero) Level 3. [B]Lappoy the Unexpected [/B](Rob) Male High Elf Wizard (Sage) Level 4. [B]Mohag the Wanderer[/B] (Pete) Male Human Barbarian (Outlander) Level 3. [B]Sho-Rembo[/B] (Dave) Female Stout Halfling Druid (Hermit) Level 3. [B]Sir Glen[/B] (Dave) Male Human Paladin of Lathander (Noble) Level 3. [B]Sosspan [/B](Dave) Male Dragonborn Wizard (Spy) Level 3. [B]Trebbelos[/B] (Pete) Male Tiefling Sorcerer (Charlatan) Level 3. [B]Sidekick (played mostly by the DM). Scrubs[/B] Male Human Sidekick Expert (Soldier) Level 3. [B]Dead PCs, NPCs & Sidekicks (in alphabetical order) Afton Barr[/B] (Dave) Male Half-Elf Bard (Entertainer) Level 1. [B]Corbis[/B] Male Human Sidekick Warrior (Soldier) Level 2. [B]Estra Zo [/B](Pete) Female Wood Gnome Rogue (Urchin) Level 1. [B]Farned of the Leaf Lord [/B](Dave) Male Wild Elf Cleric of Rillifane Rallithil (Acolyte) Level 1. [B]Tassit [/B](Dave) Female Human Monk (Hermit) Level 1. [B]The Mystical One[/B] (Pete) Female Human Warlock (Outlander) Level 1. [B]Tribbits[/B] Male Human Sidekick Warrior (Soldier) Level 2. [B]Wormwood[/B] Male Human Guard. [B]Yor[/B] (Pete) Male Dragonborn Fighter (Folk Hero) Level 2. [B]QUESTS (and stuff to do).*[/B] [LIST=1] [*]Find Zelligar and Rogahn's former base, explore it and steal its treasures. [*]Get all 20 rumours, just missing #18, keep chatting and drinking at the Keep. [*]Find Tolpuddle, the 'mad druid' of the Whispering Woods, he may know where Z&R's base is (see #1 above), also say 'hi' from his brother Bumble. [*]Tell Darvon, Priest of Oghma, about the Unexpected's adventures. ONGOING. [*]Track down and kill/capture the former bandit leader- Dee Dee Raven (see Mebros, Captain of the Watch). [*]Help the water sprites of the Goblinwater River, for Bumble. [*]Clear a bunch of spiders out of the Spiderwood, for Bumble. [*]Stop the undead attacks in the Whispering Woods, for Bumble. [*]Clear the Caves of Chaos for the Castellan of the Keep on the Borderlands, reward 2,500gp plus. [/LIST] *I've been asked to put this here because the players keep forgetting some of this stuff, also they have lots of quests on the go right now. Note, we now read this list at the start of each new session, that's what it's like to get old- your memory just stops working. [B]Note, you can click on the pictures here to make them bigger (if you didn't know this already). Day 38: Being the 8th Day of Kythorn, in the year 1493 by Dale Reckoning, known as the Year of the Purple Dragons, about 9.30 AM.[/B] Gnolls, lots of them- a gang of the bastards have made their way through the other ex-orc lair (lead by Wheezer, a gnoll slaver the PCs encountered earlier), while a second mob rushes the entrance to the cavern (lead by a hefty armoured gnoll). It gets very fighty, very quickly! [ATTACH type="full"]150961[/ATTACH] [B]And so it begins, and just to make clear I have maybe eighteen or so gnolls in play, all with 75% of max hit points, or more.[/B] This is how it goes down. Sosspan scurries forward and hits a bunch of the gnolls charging towards the cavern with a Shatter spell (but for only 7 damage, save for half, and most of the gnolls do). The shame-faced dragonborn wizard ducks back out of sight. A moment later and Sho-Rembo fills the area before the cavern entrance with a Spike Growth spell, and all of the charging gnolls are within the compass of the plant terror. Seconds later a screaming gnoll gets its feet ripped to shreds as it tries to make its way over to stab at Sir Glen, the paladin parries the attack and then fires up his Sacred Weapon and cuts the gnoll brute. More gnolls rush in, although one of the fools, already wounded by Sosspan's Shatter spell- and then more so by the Spike Growth, breaks ranks and attempts to flee back the way it came. It doesn't make it out of the reach of the cutting vegetation. Then however, back within the cavern, Krago gets shot, there are gnolls- lots of them charging down the passage here. Lappoy patiently waits for the passage to fill up with the yapping brutes. Back at the front. Mohag steps in to block the cavern entrance, alongside Sir Glen- the barbarian is raging and reckless, he smashes a gnoll down with his magical handaxe. That's two down so far. But back in the cavern passage the gnolls keep on coming. Lappoy and Trebbelos let loose their Shatter spells at this mob, lots of hits but more rubbish damage rolls- from both of them, best 3d8 = '7' damage, save for half, and again most of the gnolls do. Back to the front of the cavern. A gnoll rushing the lair suddenly realises it's legs and feet are getting ripped to shreds, it therefore comes to a halt and throws a spear at Mohag, it's a hit. The gnolls outside of the lair however are starting to panic, and particularly when the armoured leader type gnoll quickly spots what's going on here (bad magic) and so turns tail and flees, the gnoll boss only just makes it out of the Spike Growth alive. This fellow runs yapping at full pelt further into the ravine, the Unexpected try to keep an eye on where this fleeing gnoll is heading. While, of course, taking care of business within the cave. Sho-Rembo's Spike Growth damage dice are on fire- its 2d4 piercing damage for each square of movement, and there have been half-a-dozen max rolls already. [ATTACH type="full"]150962[/ATTACH] [B]Two gnolls down dead & one leader-type fled. The Unexpected are kicking ass.[/B] The Unexpected, they think (correctly), have broken this attack already, or else they're going to clear the gnolls on the outside of the lair pretty quickly. Back to the back, and within the cavern... Krago smashes another gnoll down, and then with his Horde Breaker (and an added inspiration point) almost drops another. That's four dead or fled. Back to the front. Sho-Rembo steps up again and hits the gnolls attacking the cavern entrance with a Thunderwave, two of the badly wounded humanoids are blown apart, and the three survivors are left mewling like kittens, clutching at their ears, and looking very unhappy with the world. These three ate also obviously now stuck within the Spike Growth. That's six of them gone. [ATTACH type="full"]150963[/ATTACH] [B]It's a massacre at the front door.[/B] Sir Glen cuts down another one of the badly wounded and disorientated gnolls, and then tramps north to meet the coming gnoll charge. Seven dead or fled. Back to the gnolls in the cavern passage. Krago gets shot again, and then seconds later speared, he's bloodied and beyond, as usual. The gnolls keep on coming. Lappoy suddenly races forward and unleashes a Thunderwave directly into the pack of gnolls charging down the passage, but then rolls rubbish damage once again, the High Magicker therefore uses an inspiration point to disengage and flee back to safety. Scrubs shoots a gnoll. Krago gets shot again by Wheezer, the longbow wielding boss of the gnoll slavers, and its a Crit- the dwarf ranger is very suddenly down to just one hit point. But not for long, seconds later he gets hit by a thrown spear and falls unconscious. Mohag immediately moves to stand over the fallen dwarf- and then starts swinging, smashing another gnoll down- and then moving forward again, and now in a reckless raging frenzy he slashes yet another gnoll with his magical handaxe. Eight gnolls gone. Trebbelos quickly gets to Krago with a healing potion, and then after an inspiration point he launches another Shatter spell into the gnolls crammed in the passage, there are seven of them here (including Wheezer) and now all but one of them are bloodied. The sorcerer is immediately surrounded by a swirling wind that lifts him six inches above the cavern floor, and then floats him back and away from danger. Meantime, back at the front the last two gnolls die while fleeing, attempting to escape Sho-Rembo's Spike Growth spell. That's ten gnolls accounted for. And now the exit/entrance to the cavern (save for the Spike Growth) is clear. [ATTACH type="full"]150964[/ATTACH] [B]It's really not looking good for my gnolls.[/B] The newly conscious again Krago scrambles to his feet, and then bonks and stabs the gnoll still threatening him down dead, the badly injured dwarf ranger retreats rapidly, in desperate need of more healing. Eleven. Sosspan launches yet another Thunderwave into the pack, and this one for proper damage, the gnolls are broken. Sho-Rembo uses an inspiration point to pump a Cure Wounds into Krago, and then she too scurries forward and sends yet another Thunderwave into the gnolls, but again rubbish damage, and just one more gnoll succumbs. Twelve. Lappoy delivers the third Thunderwave, and another gnoll falls- the noisy yapping buggers however are doing their best to get away now. Thirteen. Mohag Crits a fleeing gnoll dead. Fourteen. Trebbelos races after the fleeing pack and hits it with yet another Shatter spell, and another gnoll falls. Fifteen. Sosspan fires a trio of Magic Missiles into another fleeing gnoll, it too succumbs to the hurt. Sixteen. Sho-Rembo wildshapes into Sho-D-Wolf and chases down, and then bites the slowest of the fleeing gnolls. Sir Glen steps in and finishes it off. Seventeen. There's only one gnoll still running, and that's Wheezer, the gnoll slaver boss. Trebbelos- in a headlong dash spots Wheezer, just, and so after a double move he spends an inspiration point to take a shot with a Fire Bolt (and at -5 to hit) and rolls a Crit. Wheezer somehow survives the blast, and now the boss gnoll is racing through the second orc lair, and it has become a thing for all of the players- they're not letting this bastard get away. Mohag gets to within fifteen or so feet of Wheezer, and so lets fly with his magical handaxe, and THUNK- that's enough- Wheezer falls. Eighteen gnolls went into this encounter, only one got away. [ATTACH type="full"]150965[/ATTACH] [B]The end of Wheezer.[/B] There follows a modicum of imbecilic whooping. The Unexpected are however still in fairly good shape, and as of now a jubilant mood, however the players are also still very aware that their guys have enough XP to advance to level 4, and they're very keen to do so- all of them. A hasty deal is done (you'll hear about this next time), a brief search of the fallen gnolls is made, and there's a bit of coin here and there, but nothing spectacular, and then... They're off, and do they heck as like remember to stop off to pick up the corpse of Tribbits hidden in the bone pile in the xvarts ex-lair, not a chance, and I don't remind them because I forgot too. The Unexpected hustle out of the ravine, and all the way along the road, as fast as they can (although Mohag is on exhaustion level three again) and all the way back safely to the Keep. And the remainder of the session is spent levelling up the PCs, and of course re-stocking and re-supplying, oh and selling the treasures found during their last visit to the Caves of Chaos. Here are the highlights from the stuff that got sold- Three silver candlesticks, sold for 31gp in total. Magnifying glass with an electrum handle, sold for 35gp. Ivory statuette of a panther, sold for 42gp. Cockatrice feather quill with a gold nib, also sold for 42gp. Immaculate wolf pelt, sold for 55gp. Gold and emerald earring, sold for 64gp. Beautiful deep green spinnel gemstone, sold for 68gp. Tarnished silver crown, sold for 85gp. Gaudy silver necklace, sold for 99gp. Chunky gold chain, previously worn by Torgo the Eye Gouger, sold for 145gp. Gem encrusted gold goblet, found in the ooze pool, sold for 819gp. The pot is up to £114. Stay safe and well you lovely people. Toodles for a bit. Cheers the Unexpected and goonalan. [/QUOTE]
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D&D 5e Into The (Keep on the) Borderlands (B1&2) #032 Monster Mash.
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