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D&D 5e Night Below Conversion Question: All the Magic Loot!?
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<blockquote data-quote="ccs" data-source="post: 7094863" data-attributes="member: 6803664"><p>I don't see a problem.</p><p></p><p></p><p></p><p>That's because NB was written 20some years ago for 2nd edition....</p><p></p><p>If your trying for that old-school feel, then yeah, the treasure is part of it.</p><p></p><p></p><p></p><p>Take the 1st option. Otherwise your avoiding the style of play you state you want.</p><p></p><p>You'll also discover that the excess amount of loot the party has - money or magic - <em>doesn't really matter</em>. And in fact is likely to self-correct as the characters can't carry it all. They'll have to find somewhere safe to leave most of it. We played this as a 1e party with 8 players & we couldn't do it. So if you're running a 4 or 5 PC party.... </p><p>This'll help provide RP, but the mechanical impact of loot? That's entirely up to you. The players won't be able to spend that $ on anything but what you make available.</p><p>And once you're into book two? The party will be far underground. They're not just running back to town whenever & there's virtually no areas to go trading/buying. </p><p>Having a stockpile of +1 weapons? Cool. You've only got two hands per character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Usefull as backups incase something happens to whatever you're using as primary, but again, you can only carry so many. Likewise with armour.</p><p></p><p>One of the uses we found for the stockpile of loot was outfitting replacement characters. </p><p></p><p></p><p>Two suggestions:</p><p>1) Do something more interesting with the Rockseerer Elves than the authors did. Or just eliminate them altogether. As is they annoy PCs by showing up & taking away really valuable loot (wich, although there's no <em>mechanical</em> use for a 100k gpv. dragon statue, is just a dick move from the DMs side of the screen) & teaching the PCs how to use the teleport nodes. Certainly there's a more interesting way to get that info into the PCs hands.</p><p></p><p>2) OSR feel: See the 5e Ability Score modifiers? THOSE, not the amount of loot, are the problem. Walk those +s back to their 1e/2eAD&D versions.</p></blockquote><p></p>
[QUOTE="ccs, post: 7094863, member: 6803664"] I don't see a problem. That's because NB was written 20some years ago for 2nd edition.... If your trying for that old-school feel, then yeah, the treasure is part of it. Take the 1st option. Otherwise your avoiding the style of play you state you want. You'll also discover that the excess amount of loot the party has - money or magic - [I]doesn't really matter[/I]. And in fact is likely to self-correct as the characters can't carry it all. They'll have to find somewhere safe to leave most of it. We played this as a 1e party with 8 players & we couldn't do it. So if you're running a 4 or 5 PC party.... This'll help provide RP, but the mechanical impact of loot? That's entirely up to you. The players won't be able to spend that $ on anything but what you make available. And once you're into book two? The party will be far underground. They're not just running back to town whenever & there's virtually no areas to go trading/buying. Having a stockpile of +1 weapons? Cool. You've only got two hands per character. :) Usefull as backups incase something happens to whatever you're using as primary, but again, you can only carry so many. Likewise with armour. One of the uses we found for the stockpile of loot was outfitting replacement characters. Two suggestions: 1) Do something more interesting with the Rockseerer Elves than the authors did. Or just eliminate them altogether. As is they annoy PCs by showing up & taking away really valuable loot (wich, although there's no [I]mechanical[/I] use for a 100k gpv. dragon statue, is just a dick move from the DMs side of the screen) & teaching the PCs how to use the teleport nodes. Certainly there's a more interesting way to get that info into the PCs hands. 2) OSR feel: See the 5e Ability Score modifiers? THOSE, not the amount of loot, are the problem. Walk those +s back to their 1e/2eAD&D versions. [/QUOTE]
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D&D 5e Night Below Conversion Question: All the Magic Loot!?
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