TheSwartz
Explorer
I'm reading through the Night Below Box Set, to create a D&D 5e campaign with this, and I am amazed at the amount of magic items available. By the time I'd see the PCs at level 5 or 6 (through book 1), they would have a treasure trove of various magic items, weapons, and armor.
It doesn't seem consistent with the published 5e content so far (I'm mostly familiar with some of the WOTC published adventure paths). When one seeks to model a campaign on "OSR" principles, is this acceptable? Any suggestions on this?
My two ideas so far:
Thanks!
It doesn't seem consistent with the published 5e content so far (I'm mostly familiar with some of the WOTC published adventure paths). When one seeks to model a campaign on "OSR" principles, is this acceptable? Any suggestions on this?
My two ideas so far:
- Just throw it all in there and just run a high magic campaign?
- Throw out many of the magic items that various NPCs, bandits, etc carry on them (i.e. the multiple +1 weapons and armor) and just go with a few key possessions and then throw in the loot found in chests, etc?
Thanks!