Steve Gorak
Adventurer
My character is up.
Sorry for the delay, I somehow missed the post about the RG.
Cheers,
SG
Sorry for the delay, I somehow missed the post about the RG.
Cheers,
SG
I will be looking over everything in the RG tomorrow. I plan to start the IC either tomorrow or Sunday.
Hmmm,
I unfortunately will have to let go of the flying boots (bye bye flying pirate) and go with the ring of mind shielding.
Here is what I propose: The ring was created during the fourth Dragonslayer war by priests of a god of knowledge, and currently contains the soul of a priest of knowledge (as per the item description, it can contain a soul). The priest chose to have his soul stay in the ring when he died at the hands of the empire, his god having passed from the world due to the lack of followers. He has seen the dragons hunt down Humans across generation, and refuses to leave for the afterword while his brethren are in danger.
The priest was human, and has seen many generations of wearers, many of these being from Albathar's family, including his grandfather and father. To Albathar, the ring is a family heirloom, and the spirit a mentor.
The ring was lost when Albathar's parent's were killed when he was a child. However, the ancient Fey entity with whom he made a warlock pact was a friend and ally of the dead god, and gave back the ring to Albathar, earning his eternal gratitude and his vow to fight the dragons.
This is the stuff I need your approval for: If acceptable, the spirit in the ring helps Albathar with information (in game terms, the spirit has a few knowledge skills (History & religion seem the most appropriate), and can share some information with Albathar when appropriate). I'll let you tell me what you're comfortable with as far as mechanics are concerned (for example, can the spirit "help" on insight checks, because of the high wisdom of the priest?). Since this is mostly for RPing, please let me know what boundaries you feel are relevant.
Also, if ok: Minor property (as per the DMG table): guardian (the item grants +2 to initiative by warning the wearer of danger.
What do you think?
Cheers,
SG
I'm still here. Man these new guys are some hardcore, post-flinging players! Took me half an hour to read all the new posts in this thread.
I never messed with the "recruiting" part of the title - I hadn't taken it off, yet.Sorry for the confusion.