That should work everywhere. Thanks. And thanks for such a sneaky quiz.I knew the spoiler tag didn't work on desktop, since I originally used those and previewed the post before posting and saw they didn't work.
I'll try using both sblock and spoiler tags -- let me know how that works.
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Pauper
Though in all fairness, your question leads the reader on here. (I'm talking about knowing that this particular item does not, in fact, require attunement)That's fair -- though my experience is that sometimes players assume certain things in the rules and thus get them wrong unless the DM specifically looks them up to confirm. Best example is #9 -- the player may well remember that the Vicious weapon gets bonus damage 'on a crit' and won't remember that the roll has to also be a natural 20 for that to be true.
Since 7th level Arcane Tricksters has access only to 2nd level spells, and Haste is a 3rd level spell, my answer is:10. A 7th level human Arcane Trickster rogue possesses a Ring of Jumping and a Strength score of 10. If the character casts Haste on himself at the start of his turn, what is the farthest distance he can move in that turn?
a) 180 feet.
b) 210 feet.
c) 360 feet.
I would however personally recommend against involving the timing of the wall's formation in the discussion, since it is irrelevant.
Even if, for some reason, the wall forms first, the foe can still warp to its other side. Why? Because the spell says it can. Drawing real-world conclusions will sooner or later lead the reader astray
Magic happens... because magic. That's really all there is to say.
8. I realize you're exploiting this here, but really, wouldn't the rules be better off formalizing "looking out for danger" as one of the jobs you can take during a travel?
It would wreck your questionbut it would really help beginners understand that you either take that job, and get a chance to detect Stealth, or you take some other job, and don't.
Though in all fairness, your question leads the reader on here. (I'm talking about knowing that this particular item does not, in fact, require attunement)
Also, I prefer quizzes that does not require you to look up mundane facts (a question that doesn't depend on whether Vicious weapons require attunement, or better yet, one that tells you straight up it doesn't)
Since 7th level Arcane Tricksters has access only to 2nd level spells, and Haste is a 3rd level spell, my answer is:
d) 1,000,000 miles
Why? He just Teleports to where he wants to be, since if he's using magic items, allies, or cheats - why stop at Haste?![]()
A point to this question is if "wilderness" area in question is the favored terrain of Ranger, then Natural Explorer feature states that Ranger can track (or other activities) and remains alert to danger. So if Ranger is in favored terrain answer would be A. If not favored terrain then answer be C as stated in first post.
In theory, I agree with you, but in practice, there is no actual explanation of 'why' the creature making a Dex save allows it to escape being surrounded by the wall, and the mechanics and timing may be significant for other things (for example, another character in the party is using an effect similar to Spirit Guardians that makes terrain difficult for enemies, but is blocked by total cover).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.