I knew the spoiler tag didn't work on desktop, since I originally used those and previewed the post before posting and saw they didn't work.
I'll try using both sblock and spoiler tags -- let me know how that works.
--
Pauper
That should work everywhere. Thanks. And thanks for such a sneaky quiz.
Comments:
3. You conclude your level 15 character can pull off 6 attacks (and that is correct). In comparison, a hasted Fighter/Ranger can, already at 14th level, pull off 9 attacks: 3+3 (three attacks for being a 11th level fighter doubled by Action Surge) +1 (two-weapon fighting bonus action) +1 (haste extra action) +1 (Horde Breaker for being a 3rd level Hunter Ranger) simply by making a different build choice. Has no direct relevance on your example; just thought you would find it interesting!
Actually, if that character is a Half-Orc with the Orcish Fury XGE feat, we can assume it is possible to engineer a situation where you take damage on your own turn (perhaps the target is protected by a Fire Shield). If you have 1 hp at that moment, you can use your reaction (on your turn) to add another attack, for 7 total (in your case) or 10 (in my case).
7. Good call on finding a spell whose "forced" movement requires the use of a (re)action, thereby making it "unforced". Actually, the previous sentence is very sloppy, but is based on the preconception "forced movement doesn't trigger OAs". When, in reality, OAs are not triggered for movement done to you without your active expenditure of your (re)action (as you know).
I would however personally recommend against involving the timing of the wall's formation in the discussion, since it is irrelevant. Even if, for some reason, the wall forms first, the foe can still warp to its other side. Why? Because the spell says it can. Drawing real-world conclusions will sooner or later lead the reader astray, so i feel it's best not to teach him to evaluate the "logical" sequence of any magic spell. Perhaps the wall is built, stone by stone, "around" the foe, and then he's bumped out. What do I know? Magic happens... because magic. That's really all there is to say.
In this case: answer c) is fine, since it teaches the reader that OA happens before the movement that triggers it can complete (otherwise OAs would be worthless since the creature will have left your reach).
But the reason B is most correct has nothing to do with the wall's formation and everything to do with the fact that the creature's movement wasn't "forced" (technically (again), that it used an action or reaction to make it). Even if the wall was in place (never mind how the creature moved through it), and it provides total cover, you could still do your OA, since the creature is still on your side the wall when you make it. (Hint: you could probably do an entire series of questions all about you, an enemy and a Darkness spell

)
8. I realize you're exploiting this here, but really, wouldn't the rules be better off formalizing "looking out for danger" as one of the jobs you can take during a travel? It would wreck your question

but it would really help beginners understand that you either take that job, and get a chance to detect Stealth, or you take some other job, and don't.
That's fair -- though my experience is that sometimes players assume certain things in the rules and thus get them wrong unless the DM specifically looks them up to confirm. Best example is #9 -- the player may well remember that the Vicious weapon gets bonus damage 'on a crit' and won't remember that the roll has to also be a natural 20 for that to be true.
Though in all fairness, your question leads the reader on here. (I'm talking about knowing that this particular item does not, in fact, require attunement)
Personally I prefer quizzes where the quizmaster isn't actively trying to set you up. Also, I prefer quizzes that does not require you to look up mundane facts (a question that doesn't depend on whether Vicious weapons require attunement, or better yet, one that tells you straight up it doesn't)
10. A 7th level human Arcane Trickster rogue possesses a Ring of Jumping and a Strength score of 10. If the character casts Haste on himself at the start of his turn, what is the farthest distance he can move in that turn?
a) 180 feet.
b) 210 feet.
c) 360 feet.
Since 7th level Arcane Tricksters has access only to 2nd level spells, and Haste is a 3rd level spell, my answer is:
d) 1,000,000 miles
Why? He just Teleports to where he wants to be, since if he's using magic items, allies, or cheats - why stop at Haste?
