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D&D 5th Edition Dungeon Master's Guide
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<blockquote data-quote="Stormrazor2000" data-source="post: 6453962" data-attributes="member: 86453"><p><strong>5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide</strong></p><p></p><p>I have all the books for every edition of D&D and Pathfinder, and even though I'm almost always the DM, I admit that I mostly just skimmed the DMG from other editions for the magic items and a table here or there. They by and large were dry reading and rarely inspired my imagination. The 5E DMG took me completely by surprise with how good it is. It's crammed full of ideas and springboards that set my imagination into overdrive, got my creative juices flowing and most of all got me excited to DM.</p><p></p><p>Lest you think it's all fluff and theory, this is probably the best collection of practical advice and tools, especially for a novice DM I have thus far read. As a toolbox it covers the basics of world and adventure building and even points out common pitfalls to look out for. It's like having a veteran DM by your side teaching you the ropes. There are so many nuggets of wisdom in the book that I know I'll be happily plundering it's depths for quite some time. </p><p></p><p>At the end of the day I think that is what a great DMG does. It nurtures more players to become great DMs and reinvigorates the grizzled vets, which will create more opportunities for games and bring more players into our grand hobby. Very highly recommended!</p></blockquote><p></p>
[QUOTE="Stormrazor2000, post: 6453962, member: 86453"] [b]5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide[/b] I have all the books for every edition of D&D and Pathfinder, and even though I'm almost always the DM, I admit that I mostly just skimmed the DMG from other editions for the magic items and a table here or there. They by and large were dry reading and rarely inspired my imagination. The 5E DMG took me completely by surprise with how good it is. It's crammed full of ideas and springboards that set my imagination into overdrive, got my creative juices flowing and most of all got me excited to DM. Lest you think it's all fluff and theory, this is probably the best collection of practical advice and tools, especially for a novice DM I have thus far read. As a toolbox it covers the basics of world and adventure building and even points out common pitfalls to look out for. It's like having a veteran DM by your side teaching you the ropes. There are so many nuggets of wisdom in the book that I know I'll be happily plundering it's depths for quite some time. At the end of the day I think that is what a great DMG does. It nurtures more players to become great DMs and reinvigorates the grizzled vets, which will create more opportunities for games and bring more players into our grand hobby. Very highly recommended! [/QUOTE]
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