5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide
Usually when D&D core products are released, the DMG is the one that I least like to read even though I don the DM mantle most frequently. This time around, the book is so chocked with goodies, and it is so nicely written, I think I'll spend more time reading it than any of the other books. The amount of interesting charts, advice, options, ideas for consideration, shifts my mind into imagination overdrive. Not only are there options, but the options themselves inspire me to create other options that would work in my own campaign. I can only hope that others feel the same creative charge.While I was reading the section about world building, my son came over to check it out too. The ideas and information contained within the book immediately captured his attention, not only for the creative possibilities, but also because it presented information about religious and governmental systems that really interest him (a young history buff). When I was growing up, I remember reading 1e books, which to this day I believe helped me learn vocabulary and build my world knowledge. This book seems to provide that same "education" for younger people who read it for the first time. That's awesome.Great work WotC.