Erechel
Explorer
5 out of 5 rating for D&D 5th Edition Player's Handbook
For a man that never grew upon the 3rd and 4th editions of this game (although I don't hate all of them), I must say that it was a surprise such a book, that captures some of the better initiatives from prior editions avoiding all the cheese. I think overall that this game will be less how to craft a broken build and exploit obscure rules (although clearly there is a place for clasic munchkins) and more about roleplaying a character, were wit and intelligence, creativity and fidelity to a character no to a defined "place on a party", are actually rewarded and encouraged by the rules. This game is a solid argument, not to attack -not edition wars, please, every game has his own merits and flaws-, but to show, the people that think that a heavy focus on one aspect -name them broken builds, rules, fixed positions, heavy and slow combat, or obscurity- doesn't matter for the roleplay, that it isn't actually true. A well balanced game between relatively simple but enough complex and diverse rules, appliable to most situations, and a lot of flavor, roleplaying advices. The best of every prior D&D plus his own merits.
For a man that never grew upon the 3rd and 4th editions of this game (although I don't hate all of them), I must say that it was a surprise such a book, that captures some of the better initiatives from prior editions avoiding all the cheese. I think overall that this game will be less how to craft a broken build and exploit obscure rules (although clearly there is a place for clasic munchkins) and more about roleplaying a character, were wit and intelligence, creativity and fidelity to a character no to a defined "place on a party", are actually rewarded and encouraged by the rules. This game is a solid argument, not to attack -not edition wars, please, every game has his own merits and flaws-, but to show, the people that think that a heavy focus on one aspect -name them broken builds, rules, fixed positions, heavy and slow combat, or obscurity- doesn't matter for the roleplay, that it isn't actually true. A well balanced game between relatively simple but enough complex and diverse rules, appliable to most situations, and a lot of flavor, roleplaying advices. The best of every prior D&D plus his own merits.