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D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats
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<blockquote data-quote="GrahamWills" data-source="post: 8406779" data-attributes="member: 75787"><p>As others have pointed out, PF2 stats for Roll20 show ... <strong>how terrible Roll20 support for PF2</strong> is. </p><p>I was playing PF2 online at Gen Con this week (along with thousands of others; 50+ tables running in many slots ) and I had a level 9 wizard in Herolab Online I needed to run in Roll20. Here is the procedure:</p><ol> <li data-xf-list-type="ol">Export JSON file from HLO</li> <li data-xf-list-type="ol">Buy a premium login for Roll20</li> <li data-xf-list-type="ol">Create a custom game</li> <li data-xf-list-type="ol">Install a special javascript packages designed by a fan</li> <li data-xf-list-type="ol">Create a blank character sheet</li> <li data-xf-list-type="ol">Copy the JSON from the HLO file into the "GM Comments" box in the sheet</li> <li data-xf-list-type="ol">Run the special macro</li> <li data-xf-list-type="ol">Import character from the special server to your character bank</li> <li data-xf-list-type="ol">Export character to your game</li> </ol><p>(steps 2-4) are unnecessary if you have a friend who has done this or use a public Roll20 server pre-configured.</p><p></p><p>At this point you have a. sheet with maybe 40% of the data filled in. No spells, so the next step is to copy, manually, 20 odd spells each of which have maybe 3-6 fields to copy. Plus some other stuff that doesn't work quite right.</p><p></p><p>... 2 hours to get a roll20 sheet working.</p><p></p><p>Then you have to add pictures and tokens, which is another manual step. And familiars or companions ...</p><p></p><p>Honestly, I'm surprised that even 2% of the games are PF2 on Roll20. Without a simple character import mechanism it's a PITA to work with.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8406779, member: 75787"] As others have pointed out, PF2 stats for Roll20 show ... [B]how terrible Roll20 support for PF2[/B] is. I was playing PF2 online at Gen Con this week (along with thousands of others; 50+ tables running in many slots ) and I had a level 9 wizard in Herolab Online I needed to run in Roll20. Here is the procedure: [LIST=1] [*]Export JSON file from HLO [*]Buy a premium login for Roll20 [*]Create a custom game [*]Install a special javascript packages designed by a fan [*]Create a blank character sheet [*]Copy the JSON from the HLO file into the "GM Comments" box in the sheet [*]Run the special macro [*]Import character from the special server to your character bank [*]Export character to your game [/LIST] (steps 2-4) are unnecessary if you have a friend who has done this or use a public Roll20 server pre-configured. At this point you have a. sheet with maybe 40% of the data filled in. No spells, so the next step is to copy, manually, 20 odd spells each of which have maybe 3-6 fields to copy. Plus some other stuff that doesn't work quite right. ... 2 hours to get a roll20 sheet working. Then you have to add pictures and tokens, which is another manual step. And familiars or companions ... Honestly, I'm surprised that even 2% of the games are PF2 on Roll20. Without a simple character import mechanism it's a PITA to work with. [/QUOTE]
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