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D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

Roll20 has released its latest usage figures. These are for Q2, 2021. And they have a new fancy format!

D&D is, of course, still right up there at the top with nearly 54% of the market -- up from 53% in Q1 of this year. Call of Cthulhu continues its inexorable rise, climbing from 11% to 16%, and Pathfinder 2E gained from 1.5% to 1.8% (I'm told that most VTT action for PF2E happens on Foundry, not Roll20).

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Russ Morrissey

Russ Morrissey

xaosseed

Villager
Quick check - the graphic with the disk and the detailed report seem to have different values - it s says campaigns 53.7% D&D 5e but the detailed report says campaigns at 47.03% - similiarly Call of Cthulhu and Pathfinder are different. Any idea if the 'percentage of campaigns' in the graphic is highlighting something different to the detailed columns?

Thanks for flagging the new report by the way - if the detailed report is right, D&D 5e campaigns have dipped a bit since the last report - was 52.9%, now down to 47.0% which is interesting.
 

Lanefan

Victoria Rules
Quick check - the graphic with the disk and the detailed report seem to have different values - it s says campaigns 53.7% D&D 5e but the detailed report says campaigns at 47.03% - similiarly Call of Cthulhu and Pathfinder are different. Any idea if the 'percentage of campaigns' in the graphic is highlighting something different to the detailed columns?
Looks like a typo in the graphic. The 53.7% is D&D 5e accounts, the 47.03% is D&D 5e campaigns; and they probably meant accounts instead of campaigns on the disk graphic (or, they meant campaigns but used the wrong column of numbers).
 


xaosseed

Villager
Looks like a typo in the graphic. The 53.7% is D&D 5e accounts, the 47.03% is D&D 5e campaigns; and they probably meant accounts instead of campaigns on the disk graphic (or, they meant campaigns but used the wrong column of numbers).
I must admit to being confused - the graphic says 16% for Call of Cthulhu, the report says campaigns at 14%, accounts at 9%, similar for PF, PF2e - suggests not a mis-labelled column problem.

I think I am going to go with the 'campaign' column in the report.
 

Lanefan

Victoria Rules
I must admit to being confused - the graphic says 16% for Call of Cthulhu, the report says campaigns at 14%, accounts at 9%, similar for PF, PF2e - suggests not a mis-labelled column problem.
Hmmm - looks like you're right. The "uncategorized" numbers are out to lunch as well, along with some of the smaller ones.

Lesson, I suppose: publishing stats is great but only if those stats at least agree with themselves within the same report! :)
 


Jacob Lewis

Ye Olde GM
3.5/PF1 does well. While 4e continues to cry in the corner.
3.5/PF1 have an open and usable gaming license that allows for plenty of community creative content and support. GSL for 4e is too prohibitive to allow anyone license or distribution of a usable system for any vtt, but it's not for a lack of want. WotC scorched the earth when they tossed aside 4e and its fans.
 

darjr

I crit!
3.5/PF1 have an open and usable gaming license that allows for plenty of community creative content and support. GSL for 4e is too prohibitive to allow anyone license or distribution of a usable system for any vtt, but it's not for a lack of want. WotC scorched the earth when they tossed aside 4e and its fans.
Also I don't think anyone can by 4e content on these platforms now. So you have it now or you don't and will not.
 

PF1e doubling PF2e...wonder why? Probably has to do with the fact there wasn't a real demand for it and PF1e was doing just great, then Paizo tossed it aside for PF2e like it was the best thing ever to come to gaming. :LOL: Bad idea to have their fanbase split apart, they could've gone strong with PF1e but I guess that's the point of a venturing risk...it's a risk for probably success or failure.
 




TerraDave

5ever, or until 2024
Also I don't think anyone can by 4e content on these platforms now. So you have it now or you don't and will not.
PDFs for all past editions are available, including if you want to pay for them.

In each case you bring the maps in from the pdfs...this is why I started using roll20.

In any case, 3.5 and AD&D are lording it over 4E.
 



Jaeger

That someone better.
3.5/PF1 have an open and usable gaming license that allows for plenty of community creative content and support. GSL for 4e is too prohibitive to allow anyone license or distribution of a usable system for any vtt, but it's not for a lack of want. WotC scorched the earth when they tossed aside 4e and its fans.

In defense of: "WotC scorched the earth when they tossed aside 4e and its fans."

They were compelled to.

WotC had already made an own goal of epic proportions with the switch to 4e.

PF1 showed that 3.5 still had legs for a good 4-5 more years. Give or take.

They had alienated part of the fanbase with the way they rolled 4e out, and continued to run into various issues early on. Which when taken all together, ensured that for various reasons; 4e was just not a very well received edition of D&D.

The proof in the pudding was the fact that 4e got outsold on merit, by a clone of the previous edition.

Yes, it happened... D&D, the all singing, all dancing, market leading mother of RPGs, got outsold by a clone of its previous edition.

For Ha$bro/WotC, this was an unacceptable situation.

Unacceptable. Period.

Whatever merits 4e had as a system were made irrelevant when Pathfinder took over the number one spot.

Good, bad, didn't matter. 4e was divisive for the D&D fanbase. Yes it had fans, but not enough fans!

It had to go.

So house was cleaned, heads rolled at WotC, and Mike Mearls herded cats on keyboards until 5e popped out the other side.

And we continue to see the proof today that WotC made the correct decision for D&D.

As soon as WotC gave D&D fans a reason to come back into the fold of "Official D&D"; they did.

PF got put firmly back into the number two spot almost immediately, and 5e has been putting all things Pazio way way back in their rear view ever since...


PF1e doubling PF2e...wonder why? Probably has to do with the fact there wasn't a real demand for it and PF1e was doing just great, then Paizo tossed it aside for PF2e like it was the best thing ever to come to gaming. :LOL: Bad idea to have their fanbase split apart, they could've gone strong with PF1e but I guess that's the point of a venturing risk...it's a risk for probably success or failure.

And in Pazio's defense of: "...then Paizo tossed it aside for PF2e like it was the best thing ever to come to gaming."

They had to do something.

Pathfinder 1 took the number one RPG spot from 4e on merit. But once 5e came out Paizo began to hemorrhage market share back to WotC like a bleeding swimmer at a shark frenzy.

By Pazio's own admission they never fixed the underlying math issues with 3.5. The Pathfinder rules were essentially an employees house rules laid on top of the OGL. Whether you want to admit it or not, the roaring success of 5e has shown that 3.x D&D had reached the end of its edition life cycle...

So Pazio had to do something to generate excitement for its brand and try and reclaim some of the paying customers lost to 5e. (IMHO Pazio was just trying to stop the bleeding, and even they had no notions about ever being the number one fantasy RPG anymore.)

Personally, I think that they waited too long, (almost 5 years from 5e's launch), and went in the wrong design direction. But it is easy to backseat drive with 20/20 hindsight, and tell other people what they should have done with their money.

While one can quibble that roll20 is not accurate for PF2 because it is better supported on other platforms, but given that the subject has been discussed at length on other threads, I don't feel I am being controversial at all when I state that I don't think PF2 was quite the success that Paizo was hoping for.

Regardless, the end result is largely as you mentioned; Paizo has essentially split their fanbase.
 
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Hussar

Legend
4e has way better VTT integration on Fantasy Grounds.
I used to play 4e on Maptool and the homemade framework we used back then, and that's about fifteen years ago now, was fantastic. You could very easily do up every power - and, after first level, you only generally had to do one. And making monsters in Maptool in 4e took about 30 seconds. It was really a dream for VTT play.
 



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