d&d and terrorism

mmadsen said:
Again, I think we need to clarify what "terrorism" means, because a lot of terribly cruel things aren't terrorism: total war (firebombing Dresden, A-bombing Hiroshima) isn't terrorism; chemical warfare (poison gas) and biological warfare (catapulting diseased animals over the wall) aren't necessarily terrorism; wanton cruelty (torturing prisoners) isn't terrorism; mass extermination (killing everyone in a city that fights rather than surrender) isn't terrorism; even guerrilla warfare (attacking soldiers with "irregular units") isn't terrorism.

No, people being cruel to each other is not neccesarily terrorism. Rather terrorism is a specific subset of the the general set of people being cruel to each other. I have no doubt that the definition for a word that is currently as politically hot as "terrorism" will keep mutating and changing according to the desire of whomever is in power at the moment. Rather than debate semantics (IME a fruitless, exhausting, and frustrating process) I would prefer so deal with the original question posed, that of whether or not terrorism belongs in a D&D game and, if so, what role it should play. (Or that was the gist I got of it, sorry if I misstated it Munin). In my opinion, as previously stated, I think however you decide to define it it certainly has a place. However I can also understand those who prefer not to see something as painfully familiar as that in game.
 

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I'd add to the definition of terrorism, as it is used today, that the violence needs to be committed by a non-governmental organization.

I think actually that the set of criteria ORIGINALLY used in the Geneva Conventions between legal and illegal combatants is useful here (They amended the GC in the 70s to largely eliminate the differences in the rights people get based on those definitions, although certain key countries involved in fighting terrorism, most notably the US and Israel, have not ratified the change and still can make those distinctions). It uses criteria such as government affiliation, a clear chain of command, uniforms, marked battlefield forces, and several others.

Governments have a monopoly on legitimate use of force. That is their first and primary role. Police and military figure can do bad things, but they count as something else, not terrorism. The guys in Iraq that Saddam payed to torture his enemies were evil and their actions are part of the crimes of despotic rule, but they aren't terrorists because they were sanctioned by the government. But the guys that Saddam payed to blow people up in Israel do count as terrorists because they are neither internal government agents nor legal combatants.
 

Interesting thread.

One thing that seems to be getting far too much airplay here is the concept of needing magic and things that go *boom* to commence the terror campaign.

I'd suggest that while that might be an element of it - but only later on as the campaign is well underway and very mature. That would be the point where the intensity of the terror campaign ratchets up a nasty notch. Perhaps after the authorities respond with a horrible reprisal that provokes a wizard to join the terrorists.

The best way to unleash this scenario as a terror campaign is to ratchet up the terror over a number of sessions. From kidnappings and public display of murdered victims hanging from a streetlamp, crop burnings, small arson...then let the PCs be in part of the process and planning in charge of "protecting" the city and finding the terrorists.

Anyways my real point is this: this is medieval technology. All you need in that era to spread terror is a city, some grimly determined people and fire arrows in the night. Arson is the ultimate terror weapon. It isn't today as buildings are constructed so they don't spread fire as quickly, don't burn as easily and we can put the fire out far more effectually.

In a bucket brigade society, fire as a weapon of terror is far more practical. The only problem is employing it in a way so the fire starters get away fast enough before the flames are noticed (a difficult feat in a dark city/town).

Chasing terrorists over roof tops as they flee from their attack would be a great scenario. Throw some more situations like:

1 - chase terrorist or save screaming children in burning bedroom?

2- wagons of oil blocking off most exits from a crowded market area in broad daylight... then the arsonists attack. (This would be an audacious attack at the end of the terror campaign I think.)

3- outraged citizens demanding bloody reprisals against who they see as the perpetrators. Have their be disagreement over who is to blame. Have the citizens not care WHO you kill - just get "the bastards"

4- Bloody reprisals and brutal subjugation by the authorities against innocents. (this is important I think. Show both sides of the story here)

5- long line ups in and out of the city as every wagon is checked and commerce slows to a crawl

6- for best effect, have your terrorists have a just cause. Make your authorities occupiers of lands, executioners of innocents - something nasty and *wrong* which might be a cassus belli

I honestly think this would be a MUCH better campaign plot without resorting to magic - or at least much of it - to conduct the terror campaign. Magic employed to prevent scrying and magical detections perhaps so that does not become an easy way out,. but otherwise, try to go low tech if you can.

This way, the PCs will have to think like terrorists to predict the next weapons and weaknesses of the city. Magic increases the possibilities of targets and chaos greatly- -but should be more of an end-game than a beginning to the terror campaign.

Lastly, there is an ideally suited campaign world for this plotline coming out this November. The Black Company is being published by Green Ronin. The Black Company itself confronted terrorists throughout its tenure as mercenaries in service of the Lady, and used terror as a weapon in the service of Darling and the Rebel and later in the Books of the South. "Water Sleeps" is *about* the Black Company acting as guerillas and terrorists in an urban environment.

Very grim and gritty campaign.

If you are meaning it to be an object lesson, throw in enough moral ambivalence so over time the good guy/ bad guy stuff starts to get really slippery to identify and let it all "slouch down the road to be born in a City of Gray".

Sounds like a good campaign to me.
 
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We once burnt down huge portions of a city using stray cats by tying burning bundles of straw to their tails. We were spies trying to demoralize the people who lived there; our troops had to pass through or around it on the way to the enemy's capital city, and our king* didn't want to be stopped by a city that wouldn't surrender at the sight of his army.

But those people were all evil!

Does that count as terrorism? :)




*I don't remember, maybe he was an emperor or something. Or a high priest.
 


Actually, we got hired as cat-killers by the city, but instead of killing them we collected them in our bags of holding.

IIRC.
 

Algolei said:
Actually, we got hired as cat-killers by the city, but instead of killing them we collected them in our bags of holding.

IIRC.

do you use whirlwind, cleave, great cleave, etc... with your bag o' cats?

or was this all pre-d02?
 

Well, one decent example of a sort of terrorist campaign that could be viable in a D&D setting is pretty well depicted in The Brotherhood of the Wolf (for those of you who have seen it; I won't go more into it due to time limits for this post & spoilers).

Food for thought.
 


When you look at one of the most famous terrorist groups of the pre-medieval time, the Hashishim, then you should get a good picture how to develop and use terrorsim in a D&D fantasy world. Those guys were the best of their time and they wielded tremendous power due to the willingness of their members to die for the cause without a second thought. I dont think you even have to add magick to make people shake in fear of them. But if you really need the additional oompfh then some spells cannot hurt for sure :)

There are some good resources on Wikipedia and on the net in general about this group and the tactics it used.
 

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