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<blockquote data-quote="BookTenTiger" data-source="post: 9116384" data-attributes="member: 6685541"><p>I've had war come up a few times in my D&D campaigns.</p><p></p><p>In my first ever campaign back in High School the characters rallies troops for a war against the BBEG. I forget how we actually ran it, all I remember are 30 Orc Wizards all casting Magic Missile at the Paladin's Giant Eagle mount. So, we probably weren't doing it right </p><p></p><p>I played in a 4e game in which the high-level characters had to help out in a war. The DM ran it as a big skill challenge with everyone participating in generating scenarios. I remember at one point we were being targeted by a spell sniper, and the image of a sorcerer bracing his staff atop a sand dune and firing spells at range has always stuck in my mind.</p><p></p><p>I ran a 5e game modeled after a fantasy Aztec / Spanish Conquistadors setting. The characters were political agents gathering allies and strategies for an inevitable war. When the war finally broke out, we ran it as a mini game I created.</p><p></p><p>To me, war works best as a background or setting element, rather than as an actual adventure for the PCs. I'd much rather have the characters doing things to help the war effort, rather than leading troops.</p><p></p><p>Something that inspires my war scenarios is the Iliad. In those battle scenarios, it's much more about the named characters fighting rather than descriptions of troop movements and strategies (although there is the whole Trojan Horse bit). I'd much rather have the characters fight against the Hobgoblin General than have a hundred nameless soldiers battle against a hundred nameless hobgoblins.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9116384, member: 6685541"] I've had war come up a few times in my D&D campaigns. In my first ever campaign back in High School the characters rallies troops for a war against the BBEG. I forget how we actually ran it, all I remember are 30 Orc Wizards all casting Magic Missile at the Paladin's Giant Eagle mount. So, we probably weren't doing it right I played in a 4e game in which the high-level characters had to help out in a war. The DM ran it as a big skill challenge with everyone participating in generating scenarios. I remember at one point we were being targeted by a spell sniper, and the image of a sorcerer bracing his staff atop a sand dune and firing spells at range has always stuck in my mind. I ran a 5e game modeled after a fantasy Aztec / Spanish Conquistadors setting. The characters were political agents gathering allies and strategies for an inevitable war. When the war finally broke out, we ran it as a mini game I created. To me, war works best as a background or setting element, rather than as an actual adventure for the PCs. I'd much rather have the characters doing things to help the war effort, rather than leading troops. Something that inspires my war scenarios is the Iliad. In those battle scenarios, it's much more about the named characters fighting rather than descriptions of troop movements and strategies (although there is the whole Trojan Horse bit). I'd much rather have the characters fight against the Hobgoblin General than have a hundred nameless soldiers battle against a hundred nameless hobgoblins. [/QUOTE]
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