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<blockquote data-quote="Eyes of Nine" data-source="post: 9116854" data-attributes="member: 99786"><p>Colville's Kingdoms and Warfare basically set it up so that there were 2 combat games going on simultaneously in war. </p><p></p><p>One - The PCs were battling a similarly powered set of leader NPCs in some sort of cool encounter set up</p><p>Two - The PCs had an army and the NPC had an army, and there was a front line, a backline, and then a middle rank - I think. Frankly, I skipped that part because tbh game rules put me to sleep and so I only read if my players are going to engage with them next session. I'll learn better by doing i always say. But suffice to say, the army on army combat was abstracted pretty significantly. One neat thing is that each part of the war ends simultaneously - so the army v army outcome does not directly impact the PC/NPC theatre of the war. </p><p>IIRC, there's a pseudo results table where If PCs party and army both win, then A; if PCs party wins but army loses, then B; if PCs party loses by army wins, then C; and finally if both party and army lose, then D.</p><p></p><p>The battle part is somewhat complex, but I could see it working. The Kingdom stuff in the first half of the book gives some ways for the party to influence neighboring polities to try to get help in a looming conflict. And then those units if committed by said polities could help when everything escalates up into war.</p><p></p><p>You'd really need to build your entire campaign around this though, I think...</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9116854, member: 99786"] Colville's Kingdoms and Warfare basically set it up so that there were 2 combat games going on simultaneously in war. One - The PCs were battling a similarly powered set of leader NPCs in some sort of cool encounter set up Two - The PCs had an army and the NPC had an army, and there was a front line, a backline, and then a middle rank - I think. Frankly, I skipped that part because tbh game rules put me to sleep and so I only read if my players are going to engage with them next session. I'll learn better by doing i always say. But suffice to say, the army on army combat was abstracted pretty significantly. One neat thing is that each part of the war ends simultaneously - so the army v army outcome does not directly impact the PC/NPC theatre of the war. IIRC, there's a pseudo results table where If PCs party and army both win, then A; if PCs party wins but army loses, then B; if PCs party loses by army wins, then C; and finally if both party and army lose, then D. The battle part is somewhat complex, but I could see it working. The Kingdom stuff in the first half of the book gives some ways for the party to influence neighboring polities to try to get help in a looming conflict. And then those units if committed by said polities could help when everything escalates up into war. You'd really need to build your entire campaign around this though, I think... [/QUOTE]
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