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<blockquote data-quote="LuisCarlos17f" data-source="post: 9117023" data-attributes="member: 6802378"><p>Let's remember the war is not only strategy in the batlefield but also the logistics. Napoleon's army suffered the first defeat in the battle of Bailen because they hadn't enough water for summer in South Spain and they were too loaded with the war loot. Then Spanish guerrilla discovered the weak point was attacking in the supply lines.</p><p></p><p>An army needs food, medicines, beds, clothing, armors and armours..</p><p></p><p>Maybe Hasbro dreams with a wargame franchise as Warhammer, but I am afraid today the best days for RTS ended. Today a lot of people have played Warhammer: Total War, and there are free-to-play strategy videogames in mobiles, tablets an social nets. More gamers means more players with enough experience to find all possible weak points in the power balance. For example the necromancer ruling an undead army could discover his magic attacks are useless against elemental or constructs monsters, or magical diseases and poisons can't work in the same way against plant creatures (with a different biology).</p><p></p><p>I don't remembe wargames mixing miniatures and cards enoughly popular in the current market.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9117023, member: 6802378"] Let's remember the war is not only strategy in the batlefield but also the logistics. Napoleon's army suffered the first defeat in the battle of Bailen because they hadn't enough water for summer in South Spain and they were too loaded with the war loot. Then Spanish guerrilla discovered the weak point was attacking in the supply lines. An army needs food, medicines, beds, clothing, armors and armours.. Maybe Hasbro dreams with a wargame franchise as Warhammer, but I am afraid today the best days for RTS ended. Today a lot of people have played Warhammer: Total War, and there are free-to-play strategy videogames in mobiles, tablets an social nets. More gamers means more players with enough experience to find all possible weak points in the power balance. For example the necromancer ruling an undead army could discover his magic attacks are useless against elemental or constructs monsters, or magical diseases and poisons can't work in the same way against plant creatures (with a different biology). I don't remembe wargames mixing miniatures and cards enoughly popular in the current market. [/QUOTE]
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