Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Arms and Equipment Guide sample pages up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 714758" data-attributes="member: 530"><p>Whether or not you are correct realistically, the rules don't back this up. If the rules backed you up I would feel a bit better about stone armor. I would also feel better if the stone armor shattered every time it was penetrated by an attack or the wearer falls down. As it is, even if you are correct, there's nothing in the rules to represent this, which makes it a houserule, and not reflective on the quality of the material in the book.</p><p></p><p>I'm not saying that it's a bad idea to make it burdensome to wear stone armor. I'm just saying that the book, unfortunately, doesn't do so.</p><p></p><p>Compare:</p><p></p><p>Full Plate: 1,500gp +8 AC +1 Dex -6 check 20 ft./15 ft.* 50 lb.</p><p></p><p>Stone Armor: 1,750gp +9AC +0 Dex -7 check 20 ft./15 ft.* 80 lb.</p><p></p><p>Despite the textual description, the only rules making it more slow and bulky than full plate are one point of armor check penalty and 30 lb. of encumberance. If the extra 30 lb. pushes him into medium or heavy encumberance, there is no penalty at all because the restrictions for these heavy armors are greater than encumberance penalties anyway. Therefore, the extra 30 lb. is completely irrelevant unless your character hits his carrying limit. The reduced max dex bonus is offset by the extra point of AC bonus. Therefore, the only thing that effectively makes this more bulky than full plate armor is <em>one measly point of armor check penalty</em>.</p><p></p><p>Since you don't need a 12 Dex to get maximum benefit from this armor (thus you can put those stat points somewhere else), it will often be superior to full plate overall -- even when actively adventuring, despite the text description of the armor.</p><p></p><p>In addition, the only reason it doesn't completely shatter from the first impact is because, according to the text, it is "specially treated." That's a cop out in my book. I could "specially treat" a zucchini and carve a sword from it. This is just a subjective preference though, admittedly.</p></blockquote><p></p>
[QUOTE="kenjib, post: 714758, member: 530"] Whether or not you are correct realistically, the rules don't back this up. If the rules backed you up I would feel a bit better about stone armor. I would also feel better if the stone armor shattered every time it was penetrated by an attack or the wearer falls down. As it is, even if you are correct, there's nothing in the rules to represent this, which makes it a houserule, and not reflective on the quality of the material in the book. I'm not saying that it's a bad idea to make it burdensome to wear stone armor. I'm just saying that the book, unfortunately, doesn't do so. Compare: Full Plate: 1,500gp +8 AC +1 Dex -6 check 20 ft./15 ft.* 50 lb. Stone Armor: 1,750gp +9AC +0 Dex -7 check 20 ft./15 ft.* 80 lb. Despite the textual description, the only rules making it more slow and bulky than full plate are one point of armor check penalty and 30 lb. of encumberance. If the extra 30 lb. pushes him into medium or heavy encumberance, there is no penalty at all because the restrictions for these heavy armors are greater than encumberance penalties anyway. Therefore, the extra 30 lb. is completely irrelevant unless your character hits his carrying limit. The reduced max dex bonus is offset by the extra point of AC bonus. Therefore, the only thing that effectively makes this more bulky than full plate armor is [i]one measly point of armor check penalty[/i]. Since you don't need a 12 Dex to get maximum benefit from this armor (thus you can put those stat points somewhere else), it will often be superior to full plate overall -- even when actively adventuring, despite the text description of the armor. In addition, the only reason it doesn't completely shatter from the first impact is because, according to the text, it is "specially treated." That's a cop out in my book. I could "specially treat" a zucchini and carve a sword from it. This is just a subjective preference though, admittedly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Arms and Equipment Guide sample pages up
Top