Lanefan
Victoria Rules
Taken in isolation this is completely true.I think the issue is the same, really, whichever way you look at it. Is the player’s character concept the only way they can have fun? Probably not. Is the DM’s setting so original and specific that it can’t handle something a bit out of the ordinary? Probably not.
The problems arise only when the perfect storm hits: you-as-DM have prepped an ancient Greek setting with a campy Hercules-Xena flavour to it, hoping for - but not insisting on - mostly Human and mostly warrior characters to fight the warlord-of-the-week, but each player has for whatever reason (and independently!) this time decided to go off the farm in char-gen. So, after the roll-up session you're presented with a Gnome Artificer* whose solution to everything is to build some crazy device; a Tiefling Rogue** whose mission is to steal 1000 g.p. worth of loot in order to prove herself to her clan; an Arctic Elf Ranger whose goal is simply to get home to the northern icefields; and a sodden Dwarven Cleric (to the god of beer, natch!) who most of the time is too drunk to stand up***.
* - named Heath Robinson, of course
** - shouldn't this race-class combination just be called Thiefling?
*** - dibs on playing this one!
Were I the DM here I'd probably stand back, shake my head, and then go ahead and run it anyway; establishing the intended flavour of the campaign as far as I could while hoping I could get lucky and kill off some of these wingnuts in short order.
