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D&D Beyond Cancels Competition
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<blockquote data-quote="Panfilo" data-source="post: 8359509" data-attributes="member: 6954215"><p>The problem with spec work is that it allows established business interests with a lot of leverage to get free or near-free labor that they then turn a profit on. Fan art is on one side of this line, and though it acts as indirect marketing for a product, it is not drawn for explicit commercial interests or automatically owned by anyone but the artist. Spec work, on the other hand, is used as a means to drive down prices (for art in this case) to nothing by having a lot of talented but unestablished (usually young-skewing) artists do it for "exposure". There's a digital prize package in this case, but I don't need to explain why that's effectively free. I'm glad they took it down.</p></blockquote><p></p>
[QUOTE="Panfilo, post: 8359509, member: 6954215"] The problem with spec work is that it allows established business interests with a lot of leverage to get free or near-free labor that they then turn a profit on. Fan art is on one side of this line, and though it acts as indirect marketing for a product, it is not drawn for explicit commercial interests or automatically owned by anyone but the artist. Spec work, on the other hand, is used as a means to drive down prices (for art in this case) to nothing by having a lot of talented but unestablished (usually young-skewing) artists do it for "exposure". There's a digital prize package in this case, but I don't need to explain why that's effectively free. I'm glad they took it down. [/QUOTE]
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