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D&D Beyond: No More À La Carte Purchases But US Customers Can Buy Physical Books
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<blockquote data-quote="Meech17" data-source="post: 9332687" data-attributes="member: 7044459"><p>Thank you. I was getting prepared to type something similarly myself.</p><p></p><p>Perhaps this is the fault of people on the internet for complaining too generally. Typically when there are concerns over micro-transactions, it's not specifically because people dislike small dollar purchases. Like you said, it comes from video gaming.</p><p></p><p>When a game sets up a cash shop to sell micro-transactions they are usually split into two categories. Cosmetic and like you said, Pay-to-Win. The difference in a video game would be like buying a cosmetic skin that makes your in-game horse look like a Velociraptor, versus being able to buy a new Velociraptor mount that runs faster than the mounts that can be earned through in-game means.</p><p></p><p>I don't think anyone cares if you're able to spend $4.99 for special, sparkly, color changing dice for the in-app dice roller. But if you can pay $0.99 to apply advantage to a roll, or $9.99 to get a +5 Flaming Poisoning Raging Sword of Doom then that's a problem.</p><p></p><p>And yes this is totally hyperbole.. D&D isn't the kind of game that could support that, I don't think. All it takes is for a DM to say "Hey bob.. I'm sorry, but just because you purchased that sword doesn't mean you can use it in our game."</p></blockquote><p></p>
[QUOTE="Meech17, post: 9332687, member: 7044459"] Thank you. I was getting prepared to type something similarly myself. Perhaps this is the fault of people on the internet for complaining too generally. Typically when there are concerns over micro-transactions, it's not specifically because people dislike small dollar purchases. Like you said, it comes from video gaming. When a game sets up a cash shop to sell micro-transactions they are usually split into two categories. Cosmetic and like you said, Pay-to-Win. The difference in a video game would be like buying a cosmetic skin that makes your in-game horse look like a Velociraptor, versus being able to buy a new Velociraptor mount that runs faster than the mounts that can be earned through in-game means. I don't think anyone cares if you're able to spend $4.99 for special, sparkly, color changing dice for the in-app dice roller. But if you can pay $0.99 to apply advantage to a roll, or $9.99 to get a +5 Flaming Poisoning Raging Sword of Doom then that's a problem. And yes this is totally hyperbole.. D&D isn't the kind of game that could support that, I don't think. All it takes is for a DM to say "Hey bob.. I'm sorry, but just because you purchased that sword doesn't mean you can use it in our game." [/QUOTE]
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D&D Beyond: No More À La Carte Purchases But US Customers Can Buy Physical Books
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