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<blockquote data-quote="mrm1138" data-source="post: 8031275" data-attributes="member: 6777319"><p>"Beat[ing] it into submission" is kind of the best way I can think of to describe making Roll20 as functional as I'd like it to be. Some of my players have figured out how to write complicated macros that accomplish various actions, but that remains a mystery to me. I really wish Roll20 had the functionality of the Android app Squire 5E Pro. When we were still doing in-person games, I was able to use that app to run everything fairly seamlessly, and it didn't require any macros. To be fair, Squire 5E Pro was built from the ground up to run D&D exclusively, while Roll20 is intended to work with many different games, but D&D makes up so much of its user base that you'd think Roll20 would program more of those options.</p><p></p><p>In case anyone is wondering what I'm particular I'd like Roll20 to be able to do, here are a couple examples. Please let me know if there actually is a way to accomplish this that I just don't know about.</p><p></p><p>1) Have creatures be able to target other specific creatures so it will automatically figure out if the attack hits and affect HP accordingly.</p><p></p><p>2) Easily be able to add multiples of one particular kind of monster without having to enter in their HP manually.</p><p></p><p>3) When making a spellcasting NPC, be able to select spells from a menu instead of having to enter them manually every damn time.</p><p></p><p>There are more things, but those are the first few that come to mind.</p></blockquote><p></p>
[QUOTE="mrm1138, post: 8031275, member: 6777319"] "Beat[ing] it into submission" is kind of the best way I can think of to describe making Roll20 as functional as I'd like it to be. Some of my players have figured out how to write complicated macros that accomplish various actions, but that remains a mystery to me. I really wish Roll20 had the functionality of the Android app Squire 5E Pro. When we were still doing in-person games, I was able to use that app to run everything fairly seamlessly, and it didn't require any macros. To be fair, Squire 5E Pro was built from the ground up to run D&D exclusively, while Roll20 is intended to work with many different games, but D&D makes up so much of its user base that you'd think Roll20 would program more of those options. In case anyone is wondering what I'm particular I'd like Roll20 to be able to do, here are a couple examples. Please let me know if there actually is a way to accomplish this that I just don't know about. 1) Have creatures be able to target other specific creatures so it will automatically figure out if the attack hits and affect HP accordingly. 2) Easily be able to add multiples of one particular kind of monster without having to enter in their HP manually. 3) When making a spellcasting NPC, be able to select spells from a menu instead of having to enter them manually every damn time. There are more things, but those are the first few that come to mind. [/QUOTE]
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