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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="TheSword" data-source="post: 9244118" data-attributes="member: 6879661"><p>It will be because of individual table experience rather than the theorycraft. So much depends on the style of combats. Lots of single creatures in small rooms - as published adventures often contain - casters get less benefit. Also casters are often called upon to do other tasks - battlefield control, debuff, buff etc so that prevents damage for a round. My two weapon rogue seems to be consistently doing large damage round after round where the wizard has sporadic novas surrounded by single fire bolts. It means the played experience is that the rogue does more damage even if it isn’t always the reality. </p><p></p><p>I’ve been thinking about this issues lately and I think the other element is the nature of spell slots in real time adventuring. You never want to run out completely because the DM could pull a fast one before you get time to rest (I’m looking at you [USER=7031143]@GuyBoy[/USER]). We’re currently exploring the Scarlet Citadel and it’s clear that no-where is really safe for us, not even the base village. So the wizard never uses everything. Even outside of that casters are often waiting for that big encounter that might not come. So I regularly see them only using 2/3 to 3/4 of spell slots before the party as a whole long rests.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9244118, member: 6879661"] It will be because of individual table experience rather than the theorycraft. So much depends on the style of combats. Lots of single creatures in small rooms - as published adventures often contain - casters get less benefit. Also casters are often called upon to do other tasks - battlefield control, debuff, buff etc so that prevents damage for a round. My two weapon rogue seems to be consistently doing large damage round after round where the wizard has sporadic novas surrounded by single fire bolts. It means the played experience is that the rogue does more damage even if it isn’t always the reality. I’ve been thinking about this issues lately and I think the other element is the nature of spell slots in real time adventuring. You never want to run out completely because the DM could pull a fast one before you get time to rest (I’m looking at you [USER=7031143]@GuyBoy[/USER]). We’re currently exploring the Scarlet Citadel and it’s clear that no-where is really safe for us, not even the base village. So the wizard never uses everything. Even outside of that casters are often waiting for that big encounter that might not come. So I regularly see them only using 2/3 to 3/4 of spell slots before the party as a whole long rests. [/QUOTE]
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