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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="EzekielRaiden" data-source="post: 9244239" data-attributes="member: 6790260"><p>An interesting perspective, though it probably would have been better to do ratios against a fixed population (e.g. 1000) rather than this.</p><p></p><p>Based on these numbers, in a world where population dynamics match player race choices, very roughly a ninth of any given sizable settlement (say, 20k+) should be dragonborn, a sixth should be elves, and a quarter should be humans. (Slightly over-estimating humans there.) Collectively they'd make up about half the town. Add in tieflings and half-elves, and you'd have a supermajority (more than 2/3). Sticking to the core four + half-elves (since they come from two core-four options), that'd be a bit over half (57.7%).</p><p></p><p></p><p>That said, several long-term trends remain. The most popular race (by a good margin) is human; elf is the second-most-common choice; dragonborn continues to grow in popularity; tiefling and half-elf round out the top 5.</p><p></p><p>The biggest winner here seems to be dwarf, which has reversed course from its previous downward trajectory and is in fact creeping up on top 5. Dragonborn is the second-biggest winner, having dethroned an extremely popular option (half-elf) and held place above tiefling for two or three surveys in a row. Half-elf seems to be the big loser, as it's fallen from a commanding 3rd place above dragonborn to well below even tiefling. Most of the others have stayed pretty much where they were before.</p><p></p><p>I wouldn't be even slightly surprised if the inclusion of dragonborn in Baldur's Gate 3--and the really high-quality animation work that went into them--is a big factor in their current surge. Having a physical model to take inspiration from can be a huge deal, and as a dragonborn fan, I was quite pleased with what Larian produced. It isn't perfect (nothing is!), but for the only truly "not human-faced" race you can play (without mods) in BG3, they did very well. (My only real gripes are that they seem a bit thin for how dragonborn are described, and their facial expressions seem inconsistent when representing their emotional state, usually with regard to mouth movements.)</p><p></p><p>If that's the case, then given how far dragonborn have grown, I wouldn't be surprised to see them fall back a bit in the next survey or two, as the BG3 bump expires.</p><p></p><p></p><p>Well, that and it's also not exactly the best-designed class in 5e. It isn't the <em>worst</em> either, but if I had to pick the ones that needed love most, Monk would be on the shortlist (behind Ranger and Sorcerer and ahead of Warlock.)</p><p></p><p></p><p>Yep. And people thought Monks were going to be crazy OP because they have so many class features, only to later realize that those features are a mix of chaff and anti-synergy (as in, you <em>can't</em> use feature X if you take action Y).</p><p></p><p></p><p>Here, though, I'm going to have to agree with [USER=18]@Ruin Explorer[/USER]. It's not the search for an effective character that is the problem here. If the character is good enough <em>without</em> min-maxing, you won't have to tell them to accept anything--and if the character <em>isn't</em> good with min-maxing, how is it going to be <em>better</em> if you just make whatever choices you think sound fun?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9244239, member: 6790260"] An interesting perspective, though it probably would have been better to do ratios against a fixed population (e.g. 1000) rather than this. Based on these numbers, in a world where population dynamics match player race choices, very roughly a ninth of any given sizable settlement (say, 20k+) should be dragonborn, a sixth should be elves, and a quarter should be humans. (Slightly over-estimating humans there.) Collectively they'd make up about half the town. Add in tieflings and half-elves, and you'd have a supermajority (more than 2/3). Sticking to the core four + half-elves (since they come from two core-four options), that'd be a bit over half (57.7%). That said, several long-term trends remain. The most popular race (by a good margin) is human; elf is the second-most-common choice; dragonborn continues to grow in popularity; tiefling and half-elf round out the top 5. The biggest winner here seems to be dwarf, which has reversed course from its previous downward trajectory and is in fact creeping up on top 5. Dragonborn is the second-biggest winner, having dethroned an extremely popular option (half-elf) and held place above tiefling for two or three surveys in a row. Half-elf seems to be the big loser, as it's fallen from a commanding 3rd place above dragonborn to well below even tiefling. Most of the others have stayed pretty much where they were before. I wouldn't be even slightly surprised if the inclusion of dragonborn in Baldur's Gate 3--and the really high-quality animation work that went into them--is a big factor in their current surge. Having a physical model to take inspiration from can be a huge deal, and as a dragonborn fan, I was quite pleased with what Larian produced. It isn't perfect (nothing is!), but for the only truly "not human-faced" race you can play (without mods) in BG3, they did very well. (My only real gripes are that they seem a bit thin for how dragonborn are described, and their facial expressions seem inconsistent when representing their emotional state, usually with regard to mouth movements.) If that's the case, then given how far dragonborn have grown, I wouldn't be surprised to see them fall back a bit in the next survey or two, as the BG3 bump expires. Well, that and it's also not exactly the best-designed class in 5e. It isn't the [I]worst[/I] either, but if I had to pick the ones that needed love most, Monk would be on the shortlist (behind Ranger and Sorcerer and ahead of Warlock.) Yep. And people thought Monks were going to be crazy OP because they have so many class features, only to later realize that those features are a mix of chaff and anti-synergy (as in, you [I]can't[/I] use feature X if you take action Y). Here, though, I'm going to have to agree with [USER=18]@Ruin Explorer[/USER]. It's not the search for an effective character that is the problem here. If the character is good enough [I]without[/I] min-maxing, you won't have to tell them to accept anything--and if the character [I]isn't[/I] good with min-maxing, how is it going to be [I]better[/I] if you just make whatever choices you think sound fun? [/QUOTE]
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