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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="OB1" data-source="post: 9246087" data-attributes="member: 6796241"><p>I'm of the mind that popularity of classes and species is a far less useful metric than player satisfaction. With 13 Classes and a billion species to choose from, of course some are going to be far more popular than others, but the point is, do the less popular choices satisfy those that choose those options more than the popular choices, which increases the number of people who are satisfied with the game in general? And to go one step further, the most important measure of satisfaction is with those who already play and enjoy a class, not those who don't. The martial/caster debate, for example, often ignores the reality that a lot of people who play martial characters enjoy them and keep choosing them.</p><p></p><p>I think this balancing act is one of the critical reasons for 5e's success. We've seen it with the Druid in the playtest, for example, where people who play and love Druids shut down the attempt to make them more broadly popular to non-druid players with changes to Wild Shape. Monks, on the other hand, clearly needed changes to increase the satisfaction of Monk players.</p></blockquote><p></p>
[QUOTE="OB1, post: 9246087, member: 6796241"] I'm of the mind that popularity of classes and species is a far less useful metric than player satisfaction. With 13 Classes and a billion species to choose from, of course some are going to be far more popular than others, but the point is, do the less popular choices satisfy those that choose those options more than the popular choices, which increases the number of people who are satisfied with the game in general? And to go one step further, the most important measure of satisfaction is with those who already play and enjoy a class, not those who don't. The martial/caster debate, for example, often ignores the reality that a lot of people who play martial characters enjoy them and keep choosing them. I think this balancing act is one of the critical reasons for 5e's success. We've seen it with the Druid in the playtest, for example, where people who play and love Druids shut down the attempt to make them more broadly popular to non-druid players with changes to Wild Shape. Monks, on the other hand, clearly needed changes to increase the satisfaction of Monk players. [/QUOTE]
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