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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="EzekielRaiden" data-source="post: 9247371" data-attributes="member: 6790260"><p>I don't. Their survey design is <em>rotten garbage</em>. And it was <em>worse</em> back during the D&D Next playtest. They did open, unabashed push-polling. One particularly notorious example, which got deleted in one of the numerous WotC-official-site purges, <em>literally did not have the option to say no</em>. Every option in the poll was some flavor of "yes," ranging from enthusiastic to qualified.</p><p></p><p></p><p>We got confirmation about all of these things. Some of it from a leaked image of a WotC presentation (showing things like Berserker having <em>below 50% satisfaction</em> before the 5.5e playtest), some of it from WotC directly (e.g. Crawford explicitly saying that Ranger has been low on satisfaction surveys for years.)</p><p></p><p>You can think it is incorrect all you like. WotC said otherwise.</p><p></p><p></p><p>I don't believe a majority want that. I believe an extremely vocal, aggressive minority want it.</p><p></p><p></p><p>Again: We literally got a picture of a WotC presentation that showed Berserker below 50% and (IIRC) Champion in the low-50s. Those are <em>terrible</em> numbers. When about as many people dislike an option as like it, <em>that's bad</em>.</p><p></p><p></p><p>No. People were upset because the new version removed all of the cool identity and uniqueness. Which exactly supports my point: Folks have noticed that Warlock is underpowered, they want it to be better, <em>but they want it to be better while retaining its identity</em>. The theme is the first priority. Balance may not be the <em>first</em> priority, but it is a priority nonetheless.</p><p></p><p></p><p>I don't recall seeing this. What, exactly, did they get?</p><p></p><p></p><p>Ditto. Where does that leave us?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9247371, member: 6790260"] I don't. Their survey design is [I]rotten garbage[/I]. And it was [I]worse[/I] back during the D&D Next playtest. They did open, unabashed push-polling. One particularly notorious example, which got deleted in one of the numerous WotC-official-site purges, [I]literally did not have the option to say no[/I]. Every option in the poll was some flavor of "yes," ranging from enthusiastic to qualified. We got confirmation about all of these things. Some of it from a leaked image of a WotC presentation (showing things like Berserker having [I]below 50% satisfaction[/I] before the 5.5e playtest), some of it from WotC directly (e.g. Crawford explicitly saying that Ranger has been low on satisfaction surveys for years.) You can think it is incorrect all you like. WotC said otherwise. I don't believe a majority want that. I believe an extremely vocal, aggressive minority want it. Again: We literally got a picture of a WotC presentation that showed Berserker below 50% and (IIRC) Champion in the low-50s. Those are [I]terrible[/I] numbers. When about as many people dislike an option as like it, [I]that's bad[/I]. No. People were upset because the new version removed all of the cool identity and uniqueness. Which exactly supports my point: Folks have noticed that Warlock is underpowered, they want it to be better, [I]but they want it to be better while retaining its identity[/I]. The theme is the first priority. Balance may not be the [I]first[/I] priority, but it is a priority nonetheless. I don't recall seeing this. What, exactly, did they get? Ditto. Where does that leave us? [/QUOTE]
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