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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="ECMO3" data-source="post: 9247381" data-attributes="member: 7030563"><p>Berserker is not a class in 5E.</p><p></p><p>You claim that Monk, Fighter, Barbarian and Ranger were all classes needing work, please provide "confirmation" of that. You say it exists and you say that is not based on opinion.</p><p></p><p>I will accept Crawford's statment about Rangers without looking it up, while also saying it is likely biased by pre-Tasha's data (when I said I thought it was unsatisfying).</p><p></p><p>Now go ahead and provide the "confirmation" for the other three <u>classes</u></p><p></p><p></p><p></p><p></p><p>You believe that, but I don't and you have no evidence to back up your claim. Further WOTC is buffing the Wizard in the 5.5E playtest.</p><p></p><p>I think it is an aggressive, vocal minority that thinks fighters are bad or need to be buffed and the playtest results so far would seem to support that with fighters getting smaller buffs than most other classes.</p><p></p><p>You also dodged the question - if it is a majority - is their satisfaction more important than balancing the classes?</p><p></p><p></p><p></p><p>And we got nothing about the Fighter or Barbarian classes.</p><p></p><p>If you had stated people were dissatisfied with the Berzerker or Champion or the Undying Warlock or the Valor Bard or the Storm Sorcerer I would agree with you, but that is not what you said.</p><p></p><p>You stated it was Barbarian and Fighter. Back up that claim!</p><p></p><p></p><p></p><p></p><p>They specifically changed it back to a short rest mechanic and made it less powerful.</p><p></p><p>A current Undead or Hexblade using the current rules is more powerful than anything they offered through playtest 7.</p><p></p><p>I would agree the theme is the priority, but I think it is in playing too and that is why I think most players like playing most martial classes.</p><p></p><p></p><p></p><p>Here are the significant changes Wizard had in playtest 5:</p><p></p><p>Scholar: Expertise in History, Arcana, Nature or Religion</p><p></p><p>Memorize spell: Change out a spell prepared to another spell in a minute of studying your spellbook</p><p></p><p>Modify spell/Create Spell/Scribe Spell: Allows you to chang a spell in your book, by altering one of the following: remove components, make it so damage can't break concentration, change damage type, increase range by 30 times wizard level, make it a ritual, make it only affect allies or enemies. At level 11 you can alter 2 of those things, at 13 3 of those things, 15 4 of these things ......</p><p></p><p>Playtest 7 removed modify spell which was way OP, but memorize spell is still a huge buff considering the limit on prepared spells was the primary thing stopping the Wizard from being able to be "the guy" for any situation. Giving a Wizard expertise, while also having spells to accell at or bypass checks walks all over the martial classes who need to get by with proficiency while also needing to devote more resources to combat abilities that are less useful in skill checks.</p><p></p><p>Through playtest 6 Wizards got the largest buff of any class. As of playtest 8 I think it is probably second or third, after Monks and roughly equal to Rogues. That is just in terms of how much they were improved, the Wizard also started and will remain the premier class in terms of power if the current playtest stands.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9247381, member: 7030563"] Berserker is not a class in 5E. You claim that Monk, Fighter, Barbarian and Ranger were all classes needing work, please provide "confirmation" of that. You say it exists and you say that is not based on opinion. I will accept Crawford's statment about Rangers without looking it up, while also saying it is likely biased by pre-Tasha's data (when I said I thought it was unsatisfying). Now go ahead and provide the "confirmation" for the other three [U]classes[/U] You believe that, but I don't and you have no evidence to back up your claim. Further WOTC is buffing the Wizard in the 5.5E playtest. I think it is an aggressive, vocal minority that thinks fighters are bad or need to be buffed and the playtest results so far would seem to support that with fighters getting smaller buffs than most other classes. You also dodged the question - if it is a majority - is their satisfaction more important than balancing the classes? And we got nothing about the Fighter or Barbarian classes. If you had stated people were dissatisfied with the Berzerker or Champion or the Undying Warlock or the Valor Bard or the Storm Sorcerer I would agree with you, but that is not what you said. You stated it was Barbarian and Fighter. Back up that claim! They specifically changed it back to a short rest mechanic and made it less powerful. A current Undead or Hexblade using the current rules is more powerful than anything they offered through playtest 7. I would agree the theme is the priority, but I think it is in playing too and that is why I think most players like playing most martial classes. Here are the significant changes Wizard had in playtest 5: Scholar: Expertise in History, Arcana, Nature or Religion Memorize spell: Change out a spell prepared to another spell in a minute of studying your spellbook Modify spell/Create Spell/Scribe Spell: Allows you to chang a spell in your book, by altering one of the following: remove components, make it so damage can't break concentration, change damage type, increase range by 30 times wizard level, make it a ritual, make it only affect allies or enemies. At level 11 you can alter 2 of those things, at 13 3 of those things, 15 4 of these things ...... Playtest 7 removed modify spell which was way OP, but memorize spell is still a huge buff considering the limit on prepared spells was the primary thing stopping the Wizard from being able to be "the guy" for any situation. Giving a Wizard expertise, while also having spells to accell at or bypass checks walks all over the martial classes who need to get by with proficiency while also needing to devote more resources to combat abilities that are less useful in skill checks. Through playtest 6 Wizards got the largest buff of any class. As of playtest 8 I think it is probably second or third, after Monks and roughly equal to Rogues. That is just in terms of how much they were improved, the Wizard also started and will remain the premier class in terms of power if the current playtest stands. [/QUOTE]
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