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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="FitzTheRuke" data-source="post: 9247528" data-attributes="member: 59816"><p>Not really, it's only an example of ONE of potentially MANY reasons other than simply "Because they like fighters" that people <em>could</em> be making fighters. Individually, it's probably not much, sure, but when you add all the other reasons... it's possible that "Liking Fighters" is (while probably the biggest single reason) not Towering Over All Others to the point that it's not worth discussing Any Other Possible Reason.</p><p></p><p>For examples of other possible reasons: It's FREE on DDB; The party NEEDS a Front Liner; It's easy for Beginners; I just wants something quick and simple; This is a low-magic game; We're starting out Caravan Guards and it Just Makes Sense; ETC.</p><p></p><p></p><p>They're played because people want to play a guy who's a Dragon. They're crap because the Coolest Thing (the Breath Weapon) is a terrible option for your action, much of the time. It's overshadowed by your Sword, or your Spells nearly ALWAYS. You fix that problem (as they did in Fizban's) and now people's desire to play it becomes matched with their enjoyment when they do, rather than at-odds.</p><p></p><p>Again, I would say that <em>most of the time</em> people pick anything, they pick it on a whim. It sounds like it will be fun (is certainly a big reason); it fits the story; I want to <em>try</em> this class/race/subclass/combo; etc.</p><p></p><p>Also: Just because you enjoy playing a character, doesn't mean you enjoy every single part of every single mechanic in every single session. You can rate something low, (and you can ABSOLUTELY complain about it on the forums!) while having enjoyed playing the character in a campaign! Heck, more of THAT, IMO, is on your DM and the Adventure itself, and not on your character at all.</p><p></p><p>It's complicated, that's for sure.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9247528, member: 59816"] Not really, it's only an example of ONE of potentially MANY reasons other than simply "Because they like fighters" that people [I]could[/I] be making fighters. Individually, it's probably not much, sure, but when you add all the other reasons... it's possible that "Liking Fighters" is (while probably the biggest single reason) not Towering Over All Others to the point that it's not worth discussing Any Other Possible Reason. For examples of other possible reasons: It's FREE on DDB; The party NEEDS a Front Liner; It's easy for Beginners; I just wants something quick and simple; This is a low-magic game; We're starting out Caravan Guards and it Just Makes Sense; ETC. They're played because people want to play a guy who's a Dragon. They're crap because the Coolest Thing (the Breath Weapon) is a terrible option for your action, much of the time. It's overshadowed by your Sword, or your Spells nearly ALWAYS. You fix that problem (as they did in Fizban's) and now people's desire to play it becomes matched with their enjoyment when they do, rather than at-odds. Again, I would say that [I]most of the time[/I] people pick anything, they pick it on a whim. It sounds like it will be fun (is certainly a big reason); it fits the story; I want to [I]try[/I] this class/race/subclass/combo; etc. Also: Just because you enjoy playing a character, doesn't mean you enjoy every single part of every single mechanic in every single session. You can rate something low, (and you can ABSOLUTELY complain about it on the forums!) while having enjoyed playing the character in a campaign! Heck, more of THAT, IMO, is on your DM and the Adventure itself, and not on your character at all. It's complicated, that's for sure. [/QUOTE]
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