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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Neonchameleon" data-source="post: 9250652" data-attributes="member: 87792"><p>To put things another way the community liked the pie in the sky ideals - but the details weren't there.</p><p></p><p>But there are plenty of changes that are liked. People like new in the abstract. They however prefer old and solid to new and bad.</p><p></p><p>Not so. Anything that changed old products for the worse was downvoted. Weapon Mastery and level 1 feats for example were kept.</p><p></p><p>I'd been downvoting the merged spell lists thanks to things like Smite spells on full casters and the turning the Bard into a collection of game mechanics using cookie cutter spells rather than having their own magical identity throughout.</p><p></p><p>Yeah, wingless D&D dragons ain't gonna fly.</p><p></p><p>Seriously when they were making abstract noises it sounded good. I want a brawler fighter - but the one we got was awful. I wanted a template druid - but the one we got couldn't differentiate a bear from an anaconda. And the Aardling was borderline in the first iteration for a great race for an enthusiastic teen girl - and the second iteration was a half-assed furry.</p><p></p><p>The community doesn't want new things when they are actively bad. The only bit of feedback I can think of where the community kicked something out other than for being badly done was the wizards wanting bigger spell lists than bards.</p><p></p><p>People liked the marketing in a lot of cases - but the end products not living up to the marketing doesn't mean what the marketing was offering was disliked. It means the test version of the product was not good. And people would rather have something familiar that works over something new that doesn't.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9250652, member: 87792"] To put things another way the community liked the pie in the sky ideals - but the details weren't there. But there are plenty of changes that are liked. People like new in the abstract. They however prefer old and solid to new and bad. Not so. Anything that changed old products for the worse was downvoted. Weapon Mastery and level 1 feats for example were kept. I'd been downvoting the merged spell lists thanks to things like Smite spells on full casters and the turning the Bard into a collection of game mechanics using cookie cutter spells rather than having their own magical identity throughout. Yeah, wingless D&D dragons ain't gonna fly. Seriously when they were making abstract noises it sounded good. I want a brawler fighter - but the one we got was awful. I wanted a template druid - but the one we got couldn't differentiate a bear from an anaconda. And the Aardling was borderline in the first iteration for a great race for an enthusiastic teen girl - and the second iteration was a half-assed furry. The community doesn't want new things when they are actively bad. The only bit of feedback I can think of where the community kicked something out other than for being badly done was the wizards wanting bigger spell lists than bards. People liked the marketing in a lot of cases - but the end products not living up to the marketing doesn't mean what the marketing was offering was disliked. It means the test version of the product was not good. And people would rather have something familiar that works over something new that doesn't. [/QUOTE]
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D&D Beyond Releases 2023 Character Creation Data
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