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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="EzekielRaiden" data-source="post: 9250794" data-attributes="member: 6790260"><p>I mean, that's literally what the D&D Next playtest was too.</p><p></p><p>They tried to give us a Sorcerer dripping with flavor, one that <em>did</em> care about both Charisma and Constitution, one that could express many different gameplay experiences by giving you different benefits as you burned through your spell points and thus physically manifested the power of your sorcerous soul. This was, apparently, so disliked that they <em>never even attempted</em> to adjust or fix it, they canned it instantly and never produced another public playtest of the class. Hence why Sorcerer came out half-baked.</p><p></p><p>Same thing happened with Warlock. Originally, you got boons by making various kinds of <em>sacrifices</em>, which would alter how your character looked or behaved. Mostly flavorful, not a whole lot of detriment, but again, it didn't clear the (IIRC) 70% popularity threshold, so it was canned so hard you could put a Campbell's label on it, and we never saw another Warlock playtest, leaving the resulting class half-baked when it launched.</p><p></p><p>5e, from first to last, has been all about giving "nothing...any space to breathe." Psionics? Every attempt they've made has been a one-off and then "welp, guess that didn't work, scrap the whole thing and try again." Repeatedly. "Win over the skeptics with polishing and refinement" has never been part of 5e's development, and the current playtest has simply continued that pattern.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9250794, member: 6790260"] I mean, that's literally what the D&D Next playtest was too. They tried to give us a Sorcerer dripping with flavor, one that [I]did[/I] care about both Charisma and Constitution, one that could express many different gameplay experiences by giving you different benefits as you burned through your spell points and thus physically manifested the power of your sorcerous soul. This was, apparently, so disliked that they [I]never even attempted[/I] to adjust or fix it, they canned it instantly and never produced another public playtest of the class. Hence why Sorcerer came out half-baked. Same thing happened with Warlock. Originally, you got boons by making various kinds of [I]sacrifices[/I], which would alter how your character looked or behaved. Mostly flavorful, not a whole lot of detriment, but again, it didn't clear the (IIRC) 70% popularity threshold, so it was canned so hard you could put a Campbell's label on it, and we never saw another Warlock playtest, leaving the resulting class half-baked when it launched. 5e, from first to last, has been all about giving "nothing...any space to breathe." Psionics? Every attempt they've made has been a one-off and then "welp, guess that didn't work, scrap the whole thing and try again." Repeatedly. "Win over the skeptics with polishing and refinement" has never been part of 5e's development, and the current playtest has simply continued that pattern. [/QUOTE]
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