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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="TheSword" data-source="post: 9250899" data-attributes="member: 6879661"><p>No one is ramming anything. You simply say, “look folks. Every one of you playing a caster isn’t much fun for me. There are 17 classes can you mix it up a bit.”</p><p></p><p>To which your players either say “sure Hussar. Sorry mate didn’t realise it was causing a problem”, in which case problem solved. Or they say no, and then you proceed from there. I wouldn’t want to play with a group that reacted that way to a reasonable request. Particularly where the game is clearly designed around the assumption that there are a variety of characters.</p><p></p><p>There is a tolerance built into any designed thing. Of course in a game with a grossly disproportionate number caster, Magic will have more effect. Does that justify adjusting the balance of the game where there isn’t that gross disproportion?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9250899, member: 6879661"] No one is ramming anything. You simply say, “look folks. Every one of you playing a caster isn’t much fun for me. There are 17 classes can you mix it up a bit.” To which your players either say “sure Hussar. Sorry mate didn’t realise it was causing a problem”, in which case problem solved. Or they say no, and then you proceed from there. I wouldn’t want to play with a group that reacted that way to a reasonable request. Particularly where the game is clearly designed around the assumption that there are a variety of characters. There is a tolerance built into any designed thing. Of course in a game with a grossly disproportionate number caster, Magic will have more effect. Does that justify adjusting the balance of the game where there isn’t that gross disproportion? [/QUOTE]
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D&D Beyond Releases 2023 Character Creation Data
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