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D&D Beyond Releases 2023 Character Creation Data
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<blockquote data-quote="Oofta" data-source="post: 9250973" data-attributes="member: 6801845"><p>When it comes to <em>Tomb of Annihilation</em> a couple of things. First, Forbiddance is a 6th level spell so you have to be 11th level to cast it which may or may not happen during the campaign, not to mention the 1,000 GP worth of powdered ruby when you've been walking through trackless jungle. Second, they simply state that </p><p style="margin-left: 20px">"<em>Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of spells.</em>"</p><p>While they don't specifically mention Forbiddance, the DM is told to modify spells as they see fit.</p><p></p><p>Yes, that's a bit of a cheesy workaround, nothing is perfect. The alternative, of course, would have been to already have a Forbiddance spell in place but that would have likely made the tomb unplayable. Personally if someone started using the spell as an offensive weapon, which they hadn't, I'd simply house rule the spell like I've done with a handful of other things. It's meant to be a defensive measure, not a magic nuke.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9250973, member: 6801845"] When it comes to [I]Tomb of Annihilation[/I] a couple of things. First, Forbiddance is a 6th level spell so you have to be 11th level to cast it which may or may not happen during the campaign, not to mention the 1,000 GP worth of powdered ruby when you've been walking through trackless jungle. Second, they simply state that [INDENT]"[I]Many spells have altered effects when cast in the Tomb of the Nine Gods, including spells cast from magic items or artifacts, and class abilities that duplicate the effects of spells.[/I]"[/INDENT] While they don't specifically mention Forbiddance, the DM is told to modify spells as they see fit. Yes, that's a bit of a cheesy workaround, nothing is perfect. The alternative, of course, would have been to already have a Forbiddance spell in place but that would have likely made the tomb unplayable. Personally if someone started using the spell as an offensive weapon, which they hadn't, I'd simply house rule the spell like I've done with a handful of other things. It's meant to be a defensive measure, not a magic nuke. [/QUOTE]
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